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engines/ags/plugins/ags_touch/ags_touch.cpp
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55
engines/ags/plugins/ags_touch/ags_touch.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* of the License, or(at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/system.h"
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#include "ags/plugins/ags_touch/ags_touch.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSTouch {
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const char *AGSTouch::AGS_GetPluginName() {
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return "Touch device control";
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}
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void AGSTouch::AGS_EngineStartup(IAGSEngine *engine) {
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PluginBase::AGS_EngineStartup(engine);
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SCRIPT_METHOD(TouchShowKeyboard, AGSTouch::TouchShowKeyboard);
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SCRIPT_METHOD(TouchHideKeyboard, AGSTouch::TouchHideKeyboard);
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SCRIPT_METHOD(TouchIsKeyboardVisible, AGSTouch::TouchIsKeyboardVisible);
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}
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void AGSTouch::TouchShowKeyboard(ScriptMethodParams ¶ms) {
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g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
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}
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void AGSTouch::TouchHideKeyboard(ScriptMethodParams ¶ms) {
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g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
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}
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void AGSTouch::TouchIsKeyboardVisible(ScriptMethodParams ¶ms) {
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params._result = g_system->getFeatureState(OSystem::kFeatureVirtualKeyboard);
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}
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} // namespace AGSTouch
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} // namespace Plugins
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} // namespace AGS3
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