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48
engines/ags/plugins/ags_sprite_font/sprite_font.h
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48
engines/ags/plugins/ags_sprite_font/sprite_font.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* of the License, or(at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_PLUGINS_AGS_SPRITE_FONT_SPRITE_FONT_H
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#define AGS_PLUGINS_AGS_SPRITE_FONT_SPRITE_FONT_H
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namespace AGS3 {
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namespace Plugins {
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namespace AGSSpriteFont {
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class SpriteFont {
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public:
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SpriteFont(void);
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~SpriteFont(void);
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int SpriteNumber;
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int MinChar;
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int MaxChar;
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int Rows;
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int Columns;
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int FontReplaced;
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int CharHeight;
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int CharWidth;
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bool Use32bit;
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};
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} // namespace AGSSpriteFont
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} // namespace Plugins
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} // namespace AGS3
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#endif
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