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engines/ags/plugins/ags_plugin_evts.h
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engines/ags/plugins/ags_plugin_evts.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//=============================================================================
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//
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// AGS Plugin interface header file.
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// Engine events definition.
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//
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// If you are writing a plugin, include agsplugin.h instead.
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//
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//=============================================================================
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#ifndef AGS_PLUGINS_AGS_PLUGIN_EVTS_H
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#define AGS_PLUGINS_AGS_PLUGIN_EVTS_H
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namespace AGS3 {
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// Below are interface 3 and later
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#define AGSE_KEYPRESS 1
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#define AGSE_MOUSECLICK 2
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#define AGSE_POSTSCREENDRAW 4
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// Below are interface 4 and later
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#define AGSE_PRESCREENDRAW 8
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// Below are interface 5 and later
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#define AGSE_SAVEGAME 0x10
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#define AGSE_RESTOREGAME 0x20
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// Below are interface 6 and later
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#define AGSE_PREGUIDRAW 0x40
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#define AGSE_LEAVEROOM 0x80
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#define AGSE_ENTERROOM 0x100
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#define AGSE_TRANSITIONIN 0x200
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#define AGSE_TRANSITIONOUT 0x400
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// Below are interface 12 and later
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#define AGSE_FINALSCREENDRAW 0x800
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#define AGSE_TRANSLATETEXT 0x1000
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// Below are interface 13 and later
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#define AGSE_SCRIPTDEBUG 0x2000
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#define AGSE_AUDIODECODE 0x4000 // obsolete, no longer supported
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// Below are interface 18 and later
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#define AGSE_SPRITELOAD 0x8000
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// Below are interface 21 and later
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#define AGSE_PRERENDER 0x10000
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// Below are interface 24 and later
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#define AGSE_PRESAVEGAME 0x20000
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#define AGSE_POSTRESTOREGAME 0x40000
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// Below are interface 26 and later
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#define AGSE_POSTROOMDRAW 0x80000
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#define AGSE_TOOHIGH 0x100000
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} // namespace AGS3
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#endif
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