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engines/ags/plugins/ags_parallax/ags_parallax.h
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80
engines/ags/plugins/ags_parallax/ags_parallax.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* of the License, or(at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_PLUGINS_AGS_PARALLAX_AGS_PARALLAX_H
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#define AGS_PLUGINS_AGS_PARALLAX_AGS_PARALLAX_H
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#include "ags/plugins/plugin_base.h"
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#include "ags/plugins/serializer.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSParallax {
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struct Sprite {
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int32 x = 0;
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int32 y = 0;
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int slot = -1;
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int speed = 0;
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void syncGame(Serializer &s);
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};
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#define MAX_SPEED 1000
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#define MAX_SPRITES 100
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/**
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* This is not the AGS Parallax plugin by Scorpiorus
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* but a workalike plugin created for the AGS engine ports.
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*/
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class AGSParallax : public PluginBase {
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SCRIPT_HASH(AGSParallax)
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private:
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int32 _screenWidth = 320;
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int32 _screenHeight = 200;
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int32 _screenColorDepth = 32;
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bool _enabled = false;
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Sprite _sprites[MAX_SPRITES];
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private:
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void pxDrawSprite(ScriptMethodParams ¶ms);
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void pxDeleteSprite(ScriptMethodParams ¶ms);
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void pxRemoveAllSprites(ScriptMethodParams ¶ms);
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void syncGame(Serializer &s);
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void Draw(bool foreground);
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void clear();
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public:
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AGSParallax() : PluginBase() {}
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virtual ~AGSParallax() {}
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const char *AGS_GetPluginName() override;
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void AGS_EngineStartup(IAGSEngine *lpEngine) override;
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int64 AGS_EngineOnEvent(int event, NumberPtr data) override;
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};
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} // namespace AGSParallax
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} // namespace Plugins
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} // namespace AGS3
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#endif
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