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engines/ags/plugins/ags_pal_render/raycast.h
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engines/ags/plugins/ags_pal_render/raycast.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* of the License, or(at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_PLUGINS_AGS_PAL_RENDER_RAYCAST_H
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#define AGS_PLUGINS_AGS_PAL_RENDER_RAYCAST_H
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#include "ags/plugins/ags_pal_render/pal_render.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSPalRender {
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#define MAP_WIDTH 64
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#define MAP_HEIGHT 64
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struct Sprite {
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double x;
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double y;
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int texture;
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byte alpha;
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int blendmode;
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double uDivW;
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double uDivH;
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double vMove;
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double hMove;
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int8 objectinteract;
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int view;
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int frame;
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int angle;
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};
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struct wallType {
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int texture[4];
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int solid[4];
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int ignorelighting[4];
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int alpha[4];
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int blendtype[4];
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int mask[4];
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byte hotspotinteract;
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};
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extern bool raycastOn;
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extern double posX;
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extern double posY; //x and y start position
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extern double dirX;
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extern double dirY; //initial direction vector
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extern double planeX;
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extern double planeY; //the 2d raycaster version of camera plane
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extern double moveSpeed; //the constant value is in squares/second
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extern double rotSpeed; //the constant value is in radians/second
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extern unsigned char worldMap[MAP_WIDTH][MAP_HEIGHT];
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extern unsigned char lightMap[MAP_WIDTH][MAP_HEIGHT];
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extern int ceilingMap[MAP_WIDTH][MAP_HEIGHT];
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extern int floorMap[MAP_WIDTH][MAP_HEIGHT];
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extern int heightMap[MAP_WIDTH][MAP_HEIGHT];
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extern unsigned char seenMap[MAP_WIDTH][MAP_HEIGHT];
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extern int textureSlot;
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extern int ambientlight;
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#define numSprites 256
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extern Sprite sprite[numSprites];
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#define texWidth 64
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#define texHeight 64
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#define MAX_TEXTURES 512
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extern unsigned char texture[][texWidth * texHeight];
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extern bool heightmapOn;
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extern wallType wallData[256];
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//arrays used to sort the sprites
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extern unsigned char **transcolorbuffer;
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extern unsigned char **transalphabuffer;
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extern double **transzbuffer;
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extern bool *transslicedrawn;
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extern int *transwallblendmode;
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extern double **ZBuffer;
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extern double *distTable;
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extern short *interactionmap;
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extern int skybox;
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} // namespace AGSPalRender
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} // namespace Plugins
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} // namespace AGS3
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#endif
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