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engines/ags/plugins/ags_maya/ags_maya.cpp
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103
engines/ags/plugins/ags_maya/ags_maya.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* of the License, or(at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/plugins/ags_maya/ags_maya.h"
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#include "ags/engine/ac/math.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSMaya {
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const char *AGSMaya::AGS_GetPluginName() {
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return "AGS Maya";
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}
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void AGSMaya::AGS_EngineStartup(IAGSEngine *engine) {
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PluginBase::AGS_EngineStartup(engine);
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SCRIPT_METHOD(sin, AGSMaya::Sin);
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SCRIPT_METHOD(cos, AGSMaya::Cos);
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SCRIPT_METHOD(fmul, AGSMaya::FMul);
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SCRIPT_METHOD(fdiv, AGSMaya::FDiv);
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SCRIPT_METHOD(int_to_float, AGSMaya::intToFloat);
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SCRIPT_METHOD(ints_to_float, AGSMaya::intsToFloat);
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SCRIPT_METHOD(float_to_int, AGSMaya::floatToInt);
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}
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void AGSMaya::Sin(ScriptMethodParams ¶ms) {
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PARAMS1(int, angle);
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params._result = 1000 * Math_Sin(angle * 0.001f);
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}
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void AGSMaya::Cos(ScriptMethodParams ¶ms) {
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PARAMS1(int, angle);
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params._result = 1000 * Math_Cos(angle * 0.001f);
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}
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void AGSMaya::FMul(ScriptMethodParams ¶ms) {
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PARAMS2(int, value1, int, value2);
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int calculation = (value1 / 1000) * (value2 / 1000);
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calculation *= 1000;
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calculation += (((value1 % 1000) * (value2 % 1000)) / 1000);
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params._result = calculation;
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}
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void AGSMaya::FDiv(ScriptMethodParams ¶ms) {
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PARAMS2(int, value1, int, value2);
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if (value2) {
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double division, decimals;
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division = value1 / (double)value2;
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modf(division, &decimals);
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params._result = floor(division) * 1000 + decimals * 1000;
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} else {
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params._result = 0;
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warning("AGSMaya::FDiv divide by zero!");
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}
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}
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void AGSMaya::intToFloat(ScriptMethodParams ¶ms) {
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PARAMS1(int, value);
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params._result = value * 1000;
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}
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void AGSMaya::floatToInt(ScriptMethodParams ¶ms) {
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PARAMS1(int, value);
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if (value % 1000 > 500)
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params._result = (value + 1000) / 1000; // round up
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else
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params._result = value / 1000;
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}
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void AGSMaya::intsToFloat(ScriptMethodParams ¶ms) {
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PARAMS2(int, units, int, thousandths);
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params._result = units * 1000 + thousandths;
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}
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} // namespace AGSMaya
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} // namespace Plugins
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} // namespace AGS3
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58
engines/ags/plugins/ags_maya/ags_maya.h
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58
engines/ags/plugins/ags_maya/ags_maya.h
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@@ -0,0 +1,58 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* of the License, or(at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_PLUGINS_AGS_MAYA_H
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#define AGS_PLUGINS_AGS_MAYA_H
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#include "ags/plugins/ags_plugin.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSMaya {
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class AGSMaya : public PluginBase {
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SCRIPT_HASH(AGSMaya)
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private:
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// Trig functions use radians
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void Sin(ScriptMethodParams ¶ms);
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void Cos(ScriptMethodParams ¶ms);
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void FMul(ScriptMethodParams ¶ms);
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void FDiv(ScriptMethodParams ¶ms);
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void intToFloat(ScriptMethodParams ¶ms);
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void intsToFloat(ScriptMethodParams ¶ms);
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void floatToInt(ScriptMethodParams ¶ms);
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public:
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AGSMaya() : PluginBase() {}
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virtual ~AGSMaya() {}
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const char *AGS_GetPluginName() override;
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void AGS_EngineStartup(IAGSEngine *engine) override;
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};
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} // namespace AGSMaya
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} // namespace Plugins
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} // namespace AGS3
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#endif
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