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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/plugins/ags_joy/ags_joy.h"
#include "ags/shared/core/platform.h"
namespace AGS3 {
namespace Plugins {
namespace AGSJoy {
const char *AGSJoy::AGS_GetPluginName() {
return "AGSJoy";
}
void AGSJoy::AGS_EngineStartup(IAGSEngine *engine) {
PluginBase::AGS_EngineStartup(engine);
// Register functions
SCRIPT_METHOD(JoystickCount, AGSJoy::Count);
SCRIPT_METHOD(JoystickName, AGSJoy::Name);
SCRIPT_METHOD(JoystickRescan, AGSJoy::Rescan);
SCRIPT_METHOD(Joystick::Open, AGSJoy::Open);
SCRIPT_METHOD(Joystick::IsOpen, AGSJoy::IsOpen);
SCRIPT_METHOD(Joystick::Click, AGSJoy::Click);
SCRIPT_METHOD(Joystick::Close, AGSJoy::Close);
SCRIPT_METHOD(Joystick::Valid, AGSJoy::Valid);
SCRIPT_METHOD(Joystick::Unplugged, AGSJoy::Unplugged);
SCRIPT_METHOD(Joystick::GetName, AGSJoy::GetName);
SCRIPT_METHOD(Joystick::GetAxis, AGSJoy::GetAxis);
SCRIPT_METHOD(Joystick::IsButtonDown, AGSJoy::IsButtonDown);
SCRIPT_METHOD(Joystick::IsJoyBtnDown, AGSJoy::IsJoyBtnDown);
SCRIPT_METHOD(Joystick::Update, AGSJoy::Update);
SCRIPT_METHOD(Joystick::DisableEvents, AGSJoy::DisableEvents);
SCRIPT_METHOD(Joystick::EnableEvents, AGSJoy::EnableEvents);
}
void AGSJoy::Count(ScriptMethodParams &params) {
params._result = 0;
}
void AGSJoy::Name(ScriptMethodParams &params) {
params._result = 0;
}
void AGSJoy::Rescan(ScriptMethodParams &params) {
params._result = 0;
}
void AGSJoy::Open(ScriptMethodParams &params) {
params._result = 0;
}
void AGSJoy::IsOpen(ScriptMethodParams &params) {
params._result = 0;
}
void AGSJoy::Click(ScriptMethodParams &params) {
PARAMS1(int, button);
PluginSimulateMouseClick(button);
}
void AGSJoy::Close(ScriptMethodParams &params) {
}
void AGSJoy::Valid(ScriptMethodParams &params) {
params._result = 0;
}
void AGSJoy::Unplugged(ScriptMethodParams &params) {
params._result = 0;
}
void AGSJoy::GetName(ScriptMethodParams &params) {
params._result = NumberPtr();
}
void AGSJoy::GetAxis(ScriptMethodParams &params) {
params._result = 0;
}
void AGSJoy::IsButtonDown(ScriptMethodParams &params) {
params._result = 0;
}
void AGSJoy::IsJoyBtnDown(ScriptMethodParams &params) {
params._result = 0;
}
void AGSJoy::Update(ScriptMethodParams &params) {
}
void AGSJoy::DisableEvents(ScriptMethodParams &params) {
}
void AGSJoy::EnableEvents(ScriptMethodParams &params) {
}
} // namespace AGSJoy
} // namespace Plugins
} // namespace AGS3

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_PLUGINS_AGS_JOY_AGS_JOY_H
#define AGS_PLUGINS_AGS_JOY_AGS_JOY_H
#include "ags/plugins/ags_plugin.h"
namespace AGS3 {
namespace Plugins {
namespace AGSJoy {
class AGSJoy : public PluginBase {
SCRIPT_HASH(AGSJoy)
private:
void Count(ScriptMethodParams &params);
void Name(ScriptMethodParams &params);
void Rescan(ScriptMethodParams &params);
void Open(ScriptMethodParams &params);
void IsOpen(ScriptMethodParams &params);
void Click(ScriptMethodParams &params);
void Close(ScriptMethodParams &params);
void Valid(ScriptMethodParams &params);
void Unplugged(ScriptMethodParams &params);
void GetName(ScriptMethodParams &params);
void GetAxis(ScriptMethodParams &params);
void IsButtonDown(ScriptMethodParams &params);
void IsJoyBtnDown(ScriptMethodParams &params);
void Update(ScriptMethodParams &params);
void DisableEvents(ScriptMethodParams &params);
void EnableEvents(ScriptMethodParams &params);
public:
AGSJoy() : PluginBase() {}
virtual ~AGSJoy() {}
const char *AGS_GetPluginName() override;
void AGS_EngineStartup(IAGSEngine *lpEngine) override;
};
} // namespace AGSJoy
} // namespace Plugins
} // namespace AGS3
#endif