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101
engines/ags/plugins/ags_fire/ags_fire.cpp
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101
engines/ags/plugins/ags_fire/ags_fire.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* of the License, or(at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/plugins/ags_fire/ags_fire.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSFire {
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const char *AGSFire::AGS_GetPluginName() {
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return "Fire Plugin stub (ags_fire.dll)";
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}
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void AGSFire::AGS_EngineStartup(IAGSEngine *engine) {
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PluginBase::AGS_EngineStartup(engine);
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SCRIPT_METHOD(FireAddObject, AGSFire::FireAddObject);
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SCRIPT_METHOD(FirePreHeat, AGSFire::FirePreHeat);
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SCRIPT_METHOD(FireDisableSeeding, AGSFire::FireDisableSeeding);
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SCRIPT_METHOD(FireEnableSeeding, AGSFire::FireEnableSeeding);
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SCRIPT_METHOD(FireSetStrength, AGSFire::FireSetStrength);
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SCRIPT_METHOD(FireRemoveObject, AGSFire::FireRemoveObject);
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SCRIPT_METHOD(FireUpdate, AGSFire::FireUpdate);
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SCRIPT_METHOD(FireStop, AGSFire::FireStop);
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}
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void AGSFire::FireAddObject(ScriptMethodParams ¶ms) {
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//PARAMS3(int, object, int, seedSprite, int, paletteSprite)
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// TODO rest of the code
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params._result = 0;
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}
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void AGSFire::FirePreHeat(ScriptMethodParams ¶ms) {
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//PARAMS1(int, object)
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// TODO rest of the code
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params._result = 0;
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}
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void AGSFire::FireDisableSeeding(ScriptMethodParams ¶ms) {
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//PARAMS1(int, object)
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// TODO rest of the code
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params._result = 0;
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}
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void AGSFire::FireEnableSeeding(ScriptMethodParams ¶ms) {
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//PARAMS1(int, object)
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// TODO rest of the code
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params._result = 0;
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}
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void AGSFire::FireSetStrength(ScriptMethodParams ¶ms) {
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//PARAMS2(int, object, int, strength)
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// TODO rest of the code
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params._result = 0;
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}
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void AGSFire::FireRemoveObject(ScriptMethodParams ¶ms) {
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//PARAMS1(int, object)
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// TODO rest of the code
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params._result = 0;
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}
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void AGSFire::FireUpdate(ScriptMethodParams ¶ms) {
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// TODO rest of the owl
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params._result = 0;
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}
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void AGSFire::FireStop(ScriptMethodParams ¶ms) {
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// TODO rest of the owl
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params._result = 0;
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}
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} // namespace AGSFire
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} // namespace Plugins
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} // namespace AGS3
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55
engines/ags/plugins/ags_fire/ags_fire.h
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55
engines/ags/plugins/ags_fire/ags_fire.h
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@@ -0,0 +1,55 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* of the License, or(at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_PLUGINS_AGS_FIRE_AGS_FIRE_H
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#define AGS_PLUGINS_AGS_FIRE_AGS_FIRE_H
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#include "ags/plugins/ags_plugin.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSFire {
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class AGSFire : public PluginBase {
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SCRIPT_HASH(AGSFire)
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private:
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void FireAddObject(ScriptMethodParams ¶ms);
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void FirePreHeat(ScriptMethodParams ¶ms);
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void FireDisableSeeding(ScriptMethodParams ¶ms);
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void FireEnableSeeding(ScriptMethodParams ¶ms);
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void FireSetStrength(ScriptMethodParams ¶ms);
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void FireRemoveObject(ScriptMethodParams ¶ms);
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void FireUpdate(ScriptMethodParams ¶ms);
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void FireStop(ScriptMethodParams ¶ms);
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public:
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AGSFire() : PluginBase() {}
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virtual ~AGSFire() {}
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const char *AGS_GetPluginName() override;
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void AGS_EngineStartup(IAGSEngine *engine) override;
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};
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} // namespace AGSFire
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} // namespace Plugins
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} // namespace AGS3
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#endif
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