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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/plugins/ags_fire/ags_fire.h"
namespace AGS3 {
namespace Plugins {
namespace AGSFire {
const char *AGSFire::AGS_GetPluginName() {
return "Fire Plugin stub (ags_fire.dll)";
}
void AGSFire::AGS_EngineStartup(IAGSEngine *engine) {
PluginBase::AGS_EngineStartup(engine);
SCRIPT_METHOD(FireAddObject, AGSFire::FireAddObject);
SCRIPT_METHOD(FirePreHeat, AGSFire::FirePreHeat);
SCRIPT_METHOD(FireDisableSeeding, AGSFire::FireDisableSeeding);
SCRIPT_METHOD(FireEnableSeeding, AGSFire::FireEnableSeeding);
SCRIPT_METHOD(FireSetStrength, AGSFire::FireSetStrength);
SCRIPT_METHOD(FireRemoveObject, AGSFire::FireRemoveObject);
SCRIPT_METHOD(FireUpdate, AGSFire::FireUpdate);
SCRIPT_METHOD(FireStop, AGSFire::FireStop);
}
void AGSFire::FireAddObject(ScriptMethodParams &params) {
//PARAMS3(int, object, int, seedSprite, int, paletteSprite)
// TODO rest of the code
params._result = 0;
}
void AGSFire::FirePreHeat(ScriptMethodParams &params) {
//PARAMS1(int, object)
// TODO rest of the code
params._result = 0;
}
void AGSFire::FireDisableSeeding(ScriptMethodParams &params) {
//PARAMS1(int, object)
// TODO rest of the code
params._result = 0;
}
void AGSFire::FireEnableSeeding(ScriptMethodParams &params) {
//PARAMS1(int, object)
// TODO rest of the code
params._result = 0;
}
void AGSFire::FireSetStrength(ScriptMethodParams &params) {
//PARAMS2(int, object, int, strength)
// TODO rest of the code
params._result = 0;
}
void AGSFire::FireRemoveObject(ScriptMethodParams &params) {
//PARAMS1(int, object)
// TODO rest of the code
params._result = 0;
}
void AGSFire::FireUpdate(ScriptMethodParams &params) {
// TODO rest of the owl
params._result = 0;
}
void AGSFire::FireStop(ScriptMethodParams &params) {
// TODO rest of the owl
params._result = 0;
}
} // namespace AGSFire
} // namespace Plugins
} // namespace AGS3

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_PLUGINS_AGS_FIRE_AGS_FIRE_H
#define AGS_PLUGINS_AGS_FIRE_AGS_FIRE_H
#include "ags/plugins/ags_plugin.h"
namespace AGS3 {
namespace Plugins {
namespace AGSFire {
class AGSFire : public PluginBase {
SCRIPT_HASH(AGSFire)
private:
void FireAddObject(ScriptMethodParams &params);
void FirePreHeat(ScriptMethodParams &params);
void FireDisableSeeding(ScriptMethodParams &params);
void FireEnableSeeding(ScriptMethodParams &params);
void FireSetStrength(ScriptMethodParams &params);
void FireRemoveObject(ScriptMethodParams &params);
void FireUpdate(ScriptMethodParams &params);
void FireStop(ScriptMethodParams &params);
public:
AGSFire() : PluginBase() {}
virtual ~AGSFire() {}
const char *AGS_GetPluginName() override;
void AGS_EngineStartup(IAGSEngine *engine) override;
};
} // namespace AGSFire
} // namespace Plugins
} // namespace AGS3
#endif