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engines/ags/plugins/ags_creditz/drawing.h
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66
engines/ags/plugins/ags_creditz/drawing.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* of the License, or(at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_PLUGINS_AGSCREDITZ_DRAWING_H
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#define AGS_PLUGINS_AGSCREDITZ_DRAWING_H
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#include "common/scummsys.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSCreditz {
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class Drawing {
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public:
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void drawPixel(uint8 *bitmap, int32 x, int32 y,
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uint col, int32 pitch, int32 coldepth) {
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switch (coldepth) {
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case 8:
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bitmap[x + y * pitch] = col;
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break;
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case 16:
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*((uint16 *)(bitmap + y * pitch + x * 2)) = col;
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break;
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case 32:
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*((uint32 *)(bitmap + y * pitch + x * 4)) = col;
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break;
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}
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}
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uint getPixelColor(uint8 *bitmap, int32 x, int32 y,
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int32 pitch, int32 coldepth) {
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switch (coldepth) {
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case 8:
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return bitmap[x + y * pitch];
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case 16:
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return *((uint16 *)(bitmap + y * pitch + x * 2));
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case 32:
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return *((uint32 *)(bitmap + y * pitch + x * 4));
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}
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return 0;
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}
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};
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} // namespace AGSCreditz
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} // namespace Plugins
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} // namespace AGS3
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#endif
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