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146
engines/ags/plugins/ags_creditz/ags_creditz.h
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146
engines/ags/plugins/ags_creditz/ags_creditz.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* of the License, or(at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_PLUGINS_AGSCREDITZ_AGSCREDITZ_H
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#define AGS_PLUGINS_AGSCREDITZ_AGSCREDITZ_H
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#include "ags/plugins/ags_plugin.h"
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#include "ags/plugins/ags_creditz/drawing.h"
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#include "common/array.h"
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#include "common/rect.h"
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#include "common/str.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSCreditz {
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typedef int (*IntFunction)(int val1);
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struct Credit {
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Common::String _text;
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int _x = 0;
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int _y = 0;
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int _fontSlot = 0;
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int _colorHeight = 0;
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bool _isSet = false;
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bool _image = false;
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bool _outline = false;
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};
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struct SequenceSettings {
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int startpoint = 0;
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int endpoint = 0;
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int speed = 0;
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bool finished = false;
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int automatic = 0;
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int endwait = 0;
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int topmask = 0;
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int bottommask = 0;
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};
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struct StCredit {
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Common::String credit;
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Common::String title;
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int x = 0;
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int y = 0;
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int font = 0;
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int color = 0;
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int title_x = 0;
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int title_y = 0;
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int title_font = 0;
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int title_color = 0;
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bool title_centered = false;
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bool title_outline = false;
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int pause = 0;
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bool image = false;
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int image_slot = 0;
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int image_time = 0;
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bool outline = false;
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};
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struct StSequenceSettings {
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int speed = 0;
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bool finished = false;
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};
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struct SingleStatic {
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int id = 0;
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int time = 0;
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int style = 0;
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int settings1 = 01;
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int settings2 = 0;
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bool bool_ = false;
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};
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typedef Common::Array<Credit> CreditArray;
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typedef Common::Array<StCredit> StCreditArray;
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class AGSCreditz : public PluginBase, public Drawing {
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private:
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int drawCredit(int sequence, int credit);
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void doCredits();
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int countLines(const Common::String &text);
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Common::String extractParameter(Common::String &line, const Common::String &separator);
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void specialEffect(int sequence, int credit, const Common::String &text,
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int font, int color, int32 x_pos);
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void drawStEffects(int sequence, int id, int style);
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void speeder(int sequence);
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protected:
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enum Version {
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VERSION_11 = 11, VERSION_20 = 20
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};
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Version _version;
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PluginMethod _playSound;
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CreditArray _credits[10];
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StCreditArray _stCredits[10];
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bool _creditsRunning = 0, _paused = 0, _staticCredits = 0;
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int _creditSequence = 0, _yPos = 0, _sequenceHeight = 0, _speedPoint = 0;
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int _calculatedSequenceHeight = 0, _timer = 0, _currentStatic = 0;
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int _numChars = 0, _timer2 = 0;
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int _emptyLineHeight = 10;
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int _strCredit[10];
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SequenceSettings _seqSettings[10];
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StSequenceSettings _stSeqSettings[10];
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SingleStatic _singleStatic;
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// Version 1.1 specific
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bool _resolutionFlag = false;
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int32 _screenWidth = 0, _screenHeight = 0, _screenColorDepth = 0;
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int32 _staticScreenWidth = 0;
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bool _staticWidthMatches = false;
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void draw();
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void calculateSequenceHeight(int sequence);
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int VGACheck(int value);
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void startSequence(int sequence);
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public:
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AGSCreditz() : PluginBase(), Drawing() {}
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virtual ~AGSCreditz() {}
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};
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} // namespace AGSCreditz
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} // namespace Plugins
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} // namespace AGS3
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#endif
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