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engines/ags/plugins/ags_clipboard/ags_clipboard.cpp
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54
engines/ags/plugins/ags_clipboard/ags_clipboard.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* of the License, or(at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/system.h"
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#include "ags/plugins/ags_clipboard/ags_clipboard.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSClipboard {
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const char *AGSClipboard::AGS_GetPluginName() {
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return "AGS Clipboard Plugin v0.4";
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}
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void AGSClipboard::AGS_EngineStartup(IAGSEngine *engine) {
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PluginBase::AGS_EngineStartup(engine);
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SCRIPT_METHOD(Clipboard::PasteText, AGSClipboard::Clipboard_PasteText);
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SCRIPT_METHOD(Clipboard::CopyText^1, AGSClipboard::Clipboard_CopyText);
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}
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void AGSClipboard::Clipboard_PasteText(ScriptMethodParams ¶ms) {
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Common::U32String text = g_system->getTextFromClipboard();
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_text = text;
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params._result = _text.c_str();
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}
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void AGSClipboard::Clipboard_CopyText(ScriptMethodParams ¶ms) {
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PARAMS1(const char *, text);
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g_system->setTextInClipboard(Common::U32String(text));
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}
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} // namespace AGSClipboard
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} // namespace Plugins
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} // namespace AGS3
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