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engines/ags/plugins/ags_blend/ags_blend.h
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71
engines/ags/plugins/ags_blend/ags_blend.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* of the License, or(at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_PLUGINS_AGS_BLEND_AGS_BLEND_H
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#define AGS_PLUGINS_AGS_BLEND_AGS_BLEND_H
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#include "ags/plugins/ags_plugin.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSBlend {
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/**
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* Author: Steven Poulton
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* Description: An AGS Plugin to allow true Alpha Blending
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*/
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class AGSBlend : public PluginBase {
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SCRIPT_HASH(AGSBlend)
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private:
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/**
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* Gets the alpha value at coords x,y
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*/
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void GetAlpha(ScriptMethodParams ¶ms);
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/**
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* Sets the alpha value at coords x,y
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*/
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void PutAlpha(ScriptMethodParams ¶ms);
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/**
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* Translates index from a 2D array to a 1D array
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*/
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int xytolocale(int x, int y, int width);
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void HighPass(ScriptMethodParams ¶ms);
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void Blur(ScriptMethodParams ¶ms);
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void DrawSprite(ScriptMethodParams ¶ms);
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void DrawAdd(ScriptMethodParams ¶ms);
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void DrawAlpha(ScriptMethodParams ¶ms);
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public:
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AGSBlend() : PluginBase() {}
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virtual ~AGSBlend() {}
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const char *AGS_GetPluginName() override;
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void AGS_EngineStartup(IAGSEngine *lpEngine) override;
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};
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} // namespace AGSBlend
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} // namespace Plugins
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} // namespace AGS3
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#endif
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