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engines/ags/metaengine.h
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engines/ags/metaengine.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_METAENGINE_H
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#define AGS_METAENGINE_H
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#include "engines/achievements.h"
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#include "engines/advancedDetector.h"
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#include "engines/ags/detection.h"
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class AGSMetaEngine : public AdvancedMetaEngine<AGS::AGSGameDescription> {
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public:
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const char *getName() const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const AGS::AGSGameDescription *desc) const override;
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SaveStateList listSaves(const char *target) const override;
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int getAutosaveSlot() const override;
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int getMaximumSaveSlot() const override {
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return 998;
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}
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/**
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* Return the name of the save file for the given slot and optional target,
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* or a pattern for matching filenames against.
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*
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* @param saveGameIdx Index of the save, or kSavegameFilePattern
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* for returning a filename pattern.
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* @param target Game target. If omitted, then the engine ID is used.
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*/
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Common::String getSavegameFile(int saveGameIdx, const char *target = nullptr) const override;
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GUI::OptionsContainerWidget *buildEngineOptionsWidget(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const override;
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/**
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* Determine whether the engine supports the specified MetaEngine feature.
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*
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* Used by e.g. the launcher to determine whether to enable the Load button.
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*/
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bool hasFeature(MetaEngineFeature f) const override;
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/**
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* Return meta information from the specified save state.
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*
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* Depending on the MetaEngineFeatures set, this can include
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* thumbnails, save date and time, play time.
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*
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* @param target Name of a config manager target.
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* @param slot Slot number of the save state.
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*/
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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/**
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* Remove the specified save state.
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*
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* @param target Name of a config manager target.
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* @param slot Slot number of the save state to be removed.
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*/
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bool removeSaveState(const char *target, int slot) const override;
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const Common::AchievementDescriptionList *getAchievementDescriptionList() const override;
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static Common::StringArray getGameTranslations(const Common::String &domain);
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};
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#endif
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