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engines/ags/lib/allegro/system.h
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151
engines/ags/lib/allegro/system.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_LIB_ALLEGRO_SYSTEM_H
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#define AGS_LIB_ALLEGRO_SYSTEM_H
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#include "ags/lib/allegro/base.h"
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#include "ags/lib/allegro/color.h"
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#include "ags/lib/allegro/gfx.h"
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#include "ags/shared/core/types.h"
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namespace AGS3 {
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#ifndef AL_METHOD
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#define AL_METHOD(type, name, args) type (*name) args
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#endif
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#define SYSTEM_AUTODETECT 0
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#define SYSTEM_SCUMMVM AL_ID('S','C','V','M')
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#define SYSTEM_NONE AL_ID('N','O','N','E')
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#define GFX_SCUMMVM AL_ID('S', 'C', 'V', 'M')
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#define SWITCH_NONE 0
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#define SWITCH_PAUSE 1
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#define SWITCH_AMNESIA 2
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#define SWITCH_BACKGROUND 3
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#define SWITCH_BACKAMNESIA 4
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#define SWITCH_IN 0
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#define SWITCH_OUT 1
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struct GFX_MODE {
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int width, height, bpp;
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};
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struct GFX_MODE_LIST {
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int num_modes; /* number of gfx modes */
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GFX_MODE *mode; /* pointer to the actual mode list array */
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};
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struct SYSTEM_DRIVER {
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int id;
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const char *name;
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const char *desc;
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const char *ascii_name;
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AL_METHOD(int, init, (void));
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AL_METHOD(void, exit, (void));
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AL_METHOD(void, get_executable_name, (char *output, int size));
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AL_METHOD(int, find_resource, (char *dest, const char *resource, int size));
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AL_METHOD(void, set_window_title, (const char *name));
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AL_METHOD(int, set_close_button_callback, (AL_METHOD(void, proc, (void))));
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AL_METHOD(void, message, (const char *msg));
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AL_METHOD(void, assert, (const char *msg));
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AL_METHOD(void, save_console_state, (void));
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AL_METHOD(void, restore_console_state, (void));
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AL_METHOD(BITMAP *, create_bitmap, (int color_depth, int width, int height));
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AL_METHOD(void, created_bitmap, (BITMAP *bmp));
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AL_METHOD(BITMAP *, create_sub_bitmap, (BITMAP *parent, int x, int y, int width, int height));
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AL_METHOD(void, created_sub_bitmap, (BITMAP *bmp, BITMAP *parent));
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AL_METHOD(int, destroy_bitmap, (BITMAP *bitmap));
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AL_METHOD(void, read_hardware_palette, (void));
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AL_METHOD(void, set_palette_range, (const RGB *p, int from, int to, int retracesync));
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AL_METHOD(struct GFX_VTABLE *, get_vtable, (int color_depth));
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AL_METHOD(int, set_display_switch_mode, (int mode));
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AL_METHOD(void, display_switch_lock, (int lock, int foreground));
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AL_METHOD(int, desktop_color_depth, (void));
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AL_METHOD(int, get_desktop_resolution, (int *width, int *height));
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AL_METHOD(void, get_gfx_safe_mode, (int *driver, struct GFX_MODE *mode));
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AL_METHOD(void, yield_timeslice, (void));
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AL_METHOD(void *, create_mutex, (void));
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AL_METHOD(void, destroy_mutex, (void *handle));
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AL_METHOD(void, lock_mutex, (void *handle));
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AL_METHOD(void, unlock_mutex, (void *handle));
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};
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/* creates and manages the screen bitmap */
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struct GFX_DRIVER {
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int id;
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AL_CONST char *name;
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AL_CONST char *desc;
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AL_CONST char *ascii_name;
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AL_METHOD(BITMAP *, init, (int w, int h, int v_w, int v_h, int color_depth));
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AL_METHOD(void, exit, (BITMAP *b));
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AL_METHOD(int, scroll, (int x, int y));
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AL_METHOD(void, vsync, (void));
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AL_METHOD(void, set_palette, (AL_CONST RGB *p, int from, int to, int retracesync));
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AL_METHOD(int, request_scroll, (int x, int y));
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AL_METHOD(int, poll_scroll, (void));
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AL_METHOD(void, enable_triple_buffer, (void));
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AL_METHOD(BITMAP *, create_video_bitmap, (int width, int height));
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AL_METHOD(void, destroy_video_bitmap, (BITMAP *bitmap));
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AL_METHOD(int, show_video_bitmap, (BITMAP *bitmap));
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AL_METHOD(int, request_video_bitmap, (BITMAP *bitmap));
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AL_METHOD(BITMAP *, create_system_bitmap, (int width, int height));
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AL_METHOD(void, destroy_system_bitmap, (BITMAP *bitmap));
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AL_METHOD(int, set_mouse_sprite, (BITMAP *sprite, int xfocus, int yfocus));
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AL_METHOD(int, show_mouse, (BITMAP *bmp, int x, int y));
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AL_METHOD(void, hide_mouse, (void));
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AL_METHOD(void, move_mouse, (int x, int y));
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AL_METHOD(void, save_video_state, (void));
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AL_METHOD(void, restore_video_state, (void));
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AL_METHOD(void, set_blender_mode, (int mode, int r, int g, int b, int a));
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AL_METHOD(GFX_MODE_LIST *, fetch_mode_list, (void));
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int w, h; /* physical (not virtual!) screen size */
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int linear; /* true if video memory is linear */
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long bank_size; /* bank size, in bytes */
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long bank_gran; /* bank granularity, in bytes */
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long vid_mem; /* video memory size, in bytes */
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long vid_phys_base; /* physical address of video memory */
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int windowed; /* true if driver runs windowed */
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};
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extern void set_color_depth(int depth);
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extern int get_color_depth();
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extern int get_desktop_resolution(int32_t *width, int32_t *height);
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extern void request_refresh_rate(int rate);
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extern void set_close_button_callback(void(*proc)());
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extern GFX_MODE_LIST *get_gfx_mode_list(int card);
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extern void destroy_gfx_mode_list(GFX_MODE_LIST *list);
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inline void vsync() {}
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inline int set_display_switch_callback(int dir, AL_METHOD(void, cb, (void))) {
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return 0;
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}
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inline int set_display_switch_mode(int v) {
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return -1;
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}
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} // namespace AGS3
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#endif
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