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engines/ags/lib/allegro/system.cpp
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74
engines/ags/lib/allegro/system.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/lib/allegro/system.h"
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#include "ags/lib/allegro/aintern.h"
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#include "ags/globals.h"
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#include "common/system.h"
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namespace AGS3 {
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GFX_MODE_LIST *get_gfx_mode_list(int card) {
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GFX_MODE_LIST *list = new GFX_MODE_LIST();
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list->num_modes = 1;
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list->mode = new GFX_MODE[1];
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GFX_MODE &gm = list->mode[0];
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gm.width = 320;
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gm.height = 200;
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gm.bpp = 32;
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return list;
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}
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void destroy_gfx_mode_list(GFX_MODE_LIST *list) {
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delete[] list->mode;
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delete list;
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}
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void set_color_depth(int depth) {
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_G(_color_depth) = depth;
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}
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int get_color_depth() {
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return _G(_color_depth);
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}
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int get_desktop_resolution(int32_t *width, int32_t *height) {
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// TODO: ScummVM has a hardcoded dummy desktop resolution. See if there's any
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// need to change the values, given we're hardcoded for pretend full-screen
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if (width)
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*width = 640;
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if (height)
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*height = 480;
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return 0;
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}
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void request_refresh_rate(int rate) {
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// No implementation
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}
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void set_close_button_callback(void(*proc)()) {
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// No implementation
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}
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} // namespace AGS3
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