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engines/ags/lib/allegro/draw.h
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48
engines/ags/lib/allegro/draw.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/lib/allegro/base.h"
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#include "ags/lib/allegro/gfx.h"
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#include "ags/lib/allegro/surface.h"
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#ifndef AGS_LIB_ALLEGRO_DRAW_H
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#define AGS_LIB_ALLEGRO_DRAW_H
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namespace AGS3 {
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#define DRAW_MODE_SOLID 0 /* flags for drawing_mode() */
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#define DRAW_MODE_XOR 1
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#define DRAW_MODE_COPY_PATTERN 2
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#define DRAW_MODE_SOLID_PATTERN 3
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#define DRAW_MODE_MASKED_PATTERN 4
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#define DRAW_MODE_TRANS 5
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AL_FUNC(void, drawing_mode, (int mode, BITMAP *pattern, int x_anchor, int y_anchor));
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AL_FUNC(void, xor_mode, (int on));
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AL_FUNC(void, solid_mode, (void));
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typedef void (*DrawMethod)(BITMAP *, int, int, int);
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extern void do_line(BITMAP *bmp, int x1, int y1, int x2, int y2, int d, DrawMethod proc);
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} // namespace AGS3
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#endif
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