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engines/ags/events.h
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153
engines/ags/events.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_EVENTS_H
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#define AGS_EVENTS_H
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#include "shared/ac/keycode.h"
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#include "common/array.h"
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#include "common/queue.h"
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#include "common/events.h"
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namespace AGS {
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class EventsManager {
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private:
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Common::Queue<Common::Event> _pendingEvents;
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Common::Queue<Common::Event> _keyEvents;
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Common::Array<bool> _keys;
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Common::Point _mousePos;
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int16 _joystickAxis[32];
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bool _joystickButton[32];
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byte _keyModifierFlags = 0;
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bool isModifierKey(const Common::KeyCode &keycode) const;
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bool isExtendedKey(const Common::KeyCode &keycode) const;
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void updateKeys(const Common::Event &event, bool isDown);
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public:
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/**
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* Converts ags key to ScummVM scancode
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*/
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static bool ags_key_to_scancode(AGS3::eAGSKeyCode key, Common::KeyCode(&kc)[3]);
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/*
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* Converts a ScummVM event to the ags keycode
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*/
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static AGS3::eAGSKeyCode scummvm_key_to_ags_key(const Common::Event &event, int &ags_mod, bool old_keyhandle);
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public:
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EventsManager();
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~EventsManager();
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/**
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* Poll any pending events
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*/
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void pollEvents();
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/**
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* Returns true if any unprocessed keyboard events are pending
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*/
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bool keyEventPending() const {
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return !_keyEvents.empty();
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}
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/**
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* Returns the next pending unprocessed keyboard event
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*/
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Common::Event getPendingKeyEvent() {
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return _keyEvents.pop();
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}
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/**
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* Returns the bitset of currently pressed modifier keys
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*/
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uint getModifierFlags() const {
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return _keyModifierFlags;
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}
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/**
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* Pushes a keydown event into the keypresses queue,
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* without updating the key down flag array
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*/
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void pushKeyboardEvent(const Common::Event &evt) {
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_keyEvents.push(evt);
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}
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/**
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* Returns the next event, if any
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*/
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Common::Event readEvent();
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/**
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* Sets the mouse position
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*/
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void warpMouse(const Common::Point &newPos);
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/**
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* Returns true if a given key is pressed
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*/
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bool isKeyPressed(AGS3::eAGSKeyCode key, bool poll = true);
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void clearEvents() {
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_pendingEvents.clear();
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_keyEvents.clear();
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}
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/**
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* Get the current mouse position
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*/
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Common::Point getMousePos() const {
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return _mousePos;
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}
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/**
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* Gets a joystick axis position
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*/
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int16 getJoystickAxis(byte axis) const {
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assert(axis < 32);
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return _joystickAxis[axis];
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}
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/**
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* Gets whether a given joystick button is down
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*/
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bool getJoystickButton(byte button) const {
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assert(button < 32);
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return _joystickButton[button];
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}
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/**
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* Gets whether a given joystick button is down once
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*/
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bool getJoystickButtonOnce(byte button) {
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assert(button < 32);
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bool result = _joystickButton[button];
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_joystickButton[button] = false;
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return result;
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}
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};
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extern EventsManager *g_events;
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} // namespace AGS
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#endif
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