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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_UTIL_LIBRARY_H
#define AGS_ENGINE_UTIL_LIBRARY_H
#include "ags/shared/core/platform.h"
#include "ags/shared/util/string.h"
namespace AGS3 {
namespace AGS {
namespace Engine {
using AGS::Shared::String;
class BaseLibrary {
public:
BaseLibrary() {}
virtual ~BaseLibrary() {}
// Get library name; returns empty string if not loaded
inline String GetName() const { return _name; }
// Get actual filename; returns empty string if not loaded
inline String GetFileName() const { return _filename; }
// Get path used to load the library; or empty string is not loaded.
// NOTE: this is NOT a fully qualified path, but a lookup path.
inline String GetPath() const { return _path; }
// Returns expected filename form for the dynamic library of a given name
virtual String GetFilenameForLib(const String &libname) = 0;
// Try load a library of a given name
virtual bool Load(const String &libname) = 0;
// Unload a library; does nothing if was not loaded
virtual void Unload() = 0;
// Tells if library is loaded
virtual bool IsLoaded() const = 0;
protected:
String _name;
String _filename;
String _path;
};
} // namespace Engine
} // namespace AGS
} // namespace AGS3
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_UTIL_LIBRARY_SCUMMVM_H
#define AGS_ENGINE_UTIL_LIBRARY_SCUMMVM_H
#include "ags/shared/core/platform.h"
#include "ags/shared/util/string.h"
#include "ags/shared/debugging/out.h"
#include "ags/plugins/plugin_base.h"
#include "ags/engine/util/library.h"
namespace AGS3 {
namespace AGS {
namespace Engine {
class ScummVMLibrary : public BaseLibrary {
private:
Plugins::PluginBase *_library = nullptr;
public:
ScummVMLibrary() : BaseLibrary() {}
~ScummVMLibrary() override {
Unload();
};
AGS::Shared::String GetFilenameForLib(const AGS::Shared::String &libraryName) override {
return AGS::Shared::String::FromFormat("%s.dll", libraryName.GetCStr());
}
bool Load(const AGS::Shared::String &libraryName) override {
Unload();
_library = Plugins::pluginOpen(libraryName.GetCStr());
const char *error = Plugins::pluginError();
if (error)
AGS::Shared::Debug::Printf("pluginOpen returned: %s", error);
if (_library == nullptr)
return false;
_name = libraryName;
_filename = GetFilenameForLib(libraryName);
_path = "./";
return true;
}
void Unload() override {
if (_library) {
Plugins::pluginClose(_library);
_library = nullptr;
_name = "";
_filename = "";
_path = "";
}
}
bool IsLoaded() const override {
return _library != nullptr;
}
Plugins::PluginBase *getPlugin() const {
return _library;
}
};
typedef ScummVMLibrary Library;
} // namespace Engine
} // namespace AGS
} // namespace AGS3
#endif