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engines/ags/engine/script/script_runtime.h
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109
engines/ags/engine/script/script_runtime.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_SCRIPT_SCRIPT_RUNTIME_H
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#define AGS_ENGINE_SCRIPT_SCRIPT_RUNTIME_H
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#include "ags/shared/core/types.h"
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#include "ags/shared/script/cc_script.h" // ccScript
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#include "ags/engine/script/cc_instance.h" // ccInstance
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namespace AGS3 {
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struct IScriptObject;
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using AGS::Shared::String;
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// Helper struct for declaring a script API function registration
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struct ScFnRegister {
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const char *Name = nullptr;
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RuntimeScriptValue Fn; // for script VM calls
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RuntimeScriptValue PlFn; // for plugins, direct unsafe call style
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ScFnRegister() = default;
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ScFnRegister(const char *name, ScriptAPIFunction *fn, void *plfn = nullptr)
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: Name(name), Fn(RuntimeScriptValue().SetStaticFunction(fn)), PlFn(RuntimeScriptValue().SetPluginMethod((Plugins::ScriptContainer *)plfn, nullptr)) {}
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ScFnRegister(const char *name, ScriptAPIObjectFunction *fn, void *plfn = nullptr)
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: Name(name), Fn(RuntimeScriptValue().SetObjectFunction(fn)), PlFn(RuntimeScriptValue().SetPluginMethod((Plugins::ScriptContainer *)plfn, nullptr)) {}
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template<typename TPlFn>
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ScFnRegister(const char *name, ScriptAPIFunction *fn, TPlFn plfn)
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: Name(name), Fn(RuntimeScriptValue().SetStaticFunction(fn)), PlFn(RuntimeScriptValue().SetPluginMethod((Plugins::ScriptContainer *)plfn, nullptr)) {}
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template<typename TPlFn>
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ScFnRegister(const char *name, ScriptAPIObjectFunction *fn, TPlFn plfn)
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: Name(name), Fn(RuntimeScriptValue().SetObjectFunction(fn)), PlFn(RuntimeScriptValue().SetPluginMethod((Plugins::ScriptContainer *)plfn, nullptr)) {}
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};
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// Following functions register engine API symbols for script and plugins.
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// Calls from script is handled by specific "translator" functions, which
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// unpack script interpreter's values into the real arguments and call the
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// actual engine's function. For plugins we have to provide actual engine
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// function directly.
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bool ccAddExternalStaticFunction(const String &name, ScriptAPIFunction *pfn);
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bool ccAddExternalObjectFunction(const String &name, ScriptAPIObjectFunction *pfn);
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bool ccAddExternalFunctionForPlugin(const String &name, Plugins::ScriptContainer *sc);
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// Register a function, exported from a plugin. Requires direct function pointer only.
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bool ccAddExternalPluginFunction(const String &name, Plugins::ScriptContainer *sc);
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// Register engine objects for script's access.
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bool ccAddExternalStaticArray(const String &name, void *ptr, CCStaticArray *array_mgr);
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bool ccAddExternalScriptObject(const String &name, void *ptr, IScriptObject *manager);
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// Register script own functions (defined in the linked scripts)
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bool ccAddExternalScriptSymbol(const String &name, const RuntimeScriptValue &prval, ccInstance *inst);
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// Remove the script access to a variable or function in your program
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void ccRemoveExternalSymbol(const String &name);
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// Remove all external symbols, allowing you to start from scratch
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void ccRemoveAllSymbols();
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// FIXME: These functions should replace the older ones; for now they are duplicated to ease
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// the transition
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bool ccAddExternalStaticFunction361(const String &name, ScriptAPIFunction *scfn, void *dirfn = nullptr);
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bool ccAddExternalObjectFunction361(const String &name, ScriptAPIObjectFunction *scfn, void *dirfn = nullptr);
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bool ccAddExternalFunction361(const ScFnRegister &scfnreg);
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// Registers an array of static functions
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template<size_t N>
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inline void ccAddExternalFunctions361(const ScFnRegister (&arr)[N]) {
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for (const ScFnRegister *it = arr; it != (arr + N); ++it)
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ccAddExternalFunction361(*it);
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}
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// Get the address of an exported variable in the script
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void *ccGetSymbolAddress(const String &name);
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// Get a registered symbol's direct pointer; this is used solely for plugins
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Plugins::PluginMethod ccGetSymbolAddressForPlugin(const String &name);
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// Get a registered Script Object, optionally restricting to the given type name
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void *ccGetScriptObjectAddress(const String &name, const String &type);
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// DEBUG HOOK
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typedef void (*new_line_hook_type)(ccInstance *, int);
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void ccSetDebugHook(new_line_hook_type jibble);
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// Set the script interpreter timeout values:
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// * sys_poll_timeout - defines the timeout (ms) at which the interpreter will run system events poll;
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// * abort_timeout - [temp disabled] defines the timeout (ms) at which the interpreter will cancel with error.
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// * abort_loops - max script loops without an engine update after which the interpreter will error;
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void ccSetScriptAliveTimer(unsigned sys_poll_timeout, unsigned abort_timeout, unsigned abort_loops);
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// reset the current while loop counter
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void ccNotifyScriptStillAlive();
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// for calling exported plugin functions old-style
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NumberPtr call_function(const Plugins::PluginMethod &method, const RuntimeScriptValue *object, int numparm, const RuntimeScriptValue *parms);
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} // namespace AGS3
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#endif
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