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engines/ags/engine/script/exports.cpp
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engines/ags/engine/script/exports.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//=============================================================================
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//
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// Registering symbols for the script system
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//
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//=============================================================================
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#include "ags/shared/ac/game_struct_defines.h"
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namespace AGS3 {
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extern void RegisterAudioChannelAPI();
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extern void RegisterAudioClipAPI();
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extern void RegisterButtonAPI();
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extern void RegisterCharacterAPI(ScriptAPIVersion base_api, ScriptAPIVersion compat_api);
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extern void RegisterContainerAPI();
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extern void RegisterDateTimeAPI();
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extern void RegisterDialogAPI();
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extern void RegisterDialogOptionsRenderingAPI();
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extern void RegisterDrawingSurfaceAPI(ScriptAPIVersion base_api, ScriptAPIVersion compat_api);
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extern void RegisterDynamicSpriteAPI();
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extern void RegisterFileAPI();
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extern void RegisterGameAPI();
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extern void RegisterGlobalAPI();
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extern void RegisterGUIAPI();
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extern void RegisterGUIControlAPI();
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extern void RegisterHotspotAPI();
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extern void RegisterInventoryItemAPI();
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extern void RegisterInventoryWindowAPI();
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extern void RegisterLabelAPI();
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extern void RegisterListBoxAPI();
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extern void RegisterMathAPI();
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extern void RegisterMouseAPI();
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extern void RegisterObjectAPI();
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extern void RegisterOverlayAPI();
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extern void RegisterParserAPI();
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extern void RegisterRegionAPI();
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extern void RegisterRoomAPI();
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extern void RegisterScreenAPI();
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extern void RegisterSliderAPI();
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extern void RegisterSpeechAPI(ScriptAPIVersion base_api, ScriptAPIVersion compat_api);
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extern void RegisterStringAPI();
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extern void RegisterSystemAPI();
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extern void RegisterTextBoxAPI();
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extern void RegisterViewFrameAPI();
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extern void RegisterViewportAPI();
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extern void RegisterStaticObjects();
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void setup_script_exports(ScriptAPIVersion base_api, ScriptAPIVersion compat_api) {
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RegisterAudioChannelAPI();
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RegisterAudioClipAPI();
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RegisterButtonAPI();
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RegisterCharacterAPI(base_api, compat_api);
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RegisterContainerAPI();
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RegisterDateTimeAPI();
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RegisterDialogAPI();
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RegisterDialogOptionsRenderingAPI();
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RegisterDrawingSurfaceAPI(base_api, compat_api);
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RegisterDynamicSpriteAPI();
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RegisterFileAPI();
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RegisterGameAPI();
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RegisterGlobalAPI();
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RegisterGUIAPI();
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RegisterGUIControlAPI();
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RegisterHotspotAPI();
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RegisterInventoryItemAPI();
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RegisterInventoryWindowAPI();
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RegisterLabelAPI();
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RegisterListBoxAPI();
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RegisterMathAPI();
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RegisterMouseAPI();
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RegisterObjectAPI();
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RegisterOverlayAPI();
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RegisterParserAPI();
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RegisterRegionAPI();
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RegisterRoomAPI();
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RegisterScreenAPI();
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RegisterSliderAPI();
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RegisterSpeechAPI(base_api, compat_api);
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RegisterStringAPI();
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RegisterSystemAPI();
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RegisterTextBoxAPI();
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RegisterViewFrameAPI();
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RegisterViewportAPI();
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RegisterStaticObjects();
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}
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} // namespace AGS3
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