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186
engines/ags/engine/media/video/video.cpp
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186
engines/ags/engine/media/video/video.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "graphics/palette.h"
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#include "video/avi_decoder.h"
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#include "video/flic_decoder.h"
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#include "video/mpegps_decoder.h"
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#include "video/theora_decoder.h"
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#include "ags/shared/core/platform.h"
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#include "ags/shared/core/types.h"
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#include "ags/engine/debugging/debug_log.h"
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#include "ags/shared/debugging/out.h"
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#include "ags/engine/ac/asset_helper.h"
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#include "ags/shared/ac/common.h"
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#include "ags/engine/ac/draw.h"
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#include "ags/shared/ac/game_version.h"
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#include "ags/shared/ac/game_setup_struct.h"
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#include "ags/engine/ac/game_state.h"
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#include "ags/engine/ac/global_display.h"
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#include "ags/engine/ac/mouse.h"
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#include "ags/engine/ac/sys_events.h"
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#include "ags/engine/ac/runtime_defines.h"
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#include "ags/engine/ac/system.h"
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#include "ags/shared/core/asset_manager.h"
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#include "ags/shared/gfx/bitmap.h"
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#include "ags/engine/gfx/ddb.h"
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#include "ags/engine/gfx/graphics_driver.h"
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#include "ags/engine/main/game_run.h"
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#include "ags/shared/util/stream.h"
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#include "ags/engine/media/audio/audio_system.h"
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#include "ags/engine/media/video/video.h"
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#include "ags/ags.h"
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#include "ags/events.h"
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namespace AGS3 {
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using AGS::Shared::AssetManager;
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static bool play_video(Video::VideoDecoder *decoder, const char *name, int flags, VideoSkipType skip, bool showError) {
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std::unique_ptr<Stream> video_stream(_GP(AssetMgr)->OpenAsset(name));
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if (!video_stream) {
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if (showError)
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Display("Unable to load video '%s'", name);
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return false;
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}
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AGS::Shared::ScummVMReadStream *stream = new AGS::Shared::ScummVMReadStream(video_stream.get(), DisposeAfterUse::NO);
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if (!decoder->loadStream(stream)) {
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warning("Unable to decode video '%s'", name);
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return false;
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}
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update_polled_stuff(); // TODO: probably unneeded
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Graphics::Screen scr;
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bool stretchVideo = (flags & kVideo_Stretch) != 0;
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bool enableVideo = (flags & kVideo_EnableVideo) != 0;
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bool enableAudio = (flags & kVideo_EnableAudio) != 0;
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bool clut8Screen = scr.format.isCLUT8();
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if (!enableAudio)
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decoder->setVolume(0);
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update_polled_stuff();
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decoder->start();
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while (!SHOULD_QUIT && !decoder->endOfVideo()) {
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if (decoder->needsUpdate()) {
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// Get the next video frame and draw onto the screen
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const Graphics::Surface *frame = decoder->decodeNextFrame();
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if (clut8Screen && decoder->hasDirtyPalette())
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scr.setPalette(decoder->getPalette(), 0, 256);
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if (frame && enableVideo) {
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Rect dstRect = PlaceInRect(RectWH(0, 0, scr.w, scr.h), RectWH(0, 0, frame->w, frame->h),
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(stretchVideo ? kPlaceStretchProportional : kPlaceCenter));
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if (stretchVideo && frame->w == dstRect.GetWidth() && frame->h == dstRect.GetHeight())
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// Don't need to stretch video after all
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stretchVideo = false;
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Graphics::Palette p(decoder->getPalette(), 256);
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if (stretchVideo) {
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scr.fillRect(Common::Rect(dstRect.Left, dstRect.Top, dstRect.Right + 1, dstRect.Bottom + 1), 0);
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scr.transBlitFrom(*frame, Common::Rect(0, 0, frame->w, frame->h),
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Common::Rect(dstRect.Left, dstRect.Top, dstRect.Right + 1, dstRect.Bottom + 1),
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&p);
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} else {
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scr.blitFrom(*frame, Common::Point(dstRect.Left, dstRect.Top), &p);
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}
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}
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scr.update();
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}
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g_system->delayMillis(10);
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::AGS::g_events->pollEvents();
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if (skip != VideoSkipNone) {
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// Check for whether user aborted video
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KeyInput ki;
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eAGSMouseButton mbut;
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int mwheelz;
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// Handle all the buffered key events
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bool do_break = false;
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while (ags_keyevent_ready()) {
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if (run_service_key_controls(ki) && !IsAGSServiceKey(ki.Key)) {
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if ((ki.Key == eAGSKeyCodeEscape) && (skip == VideoSkipEscape))
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do_break = true;
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if (skip >= VideoSkipAnyKey)
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do_break = true; // skip on any key
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}
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}
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if (do_break)
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return true; // skip on key press
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if (run_service_mb_controls(mbut, mwheelz) && mbut >= kMouseNone && skip == VideoSkipKeyOrMouse)
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return true; // skip on mouse click
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}
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}
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// Clear the screen after playback
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if (_G(gfxDriver)->UsesMemoryBackBuffer())
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_G(gfxDriver)->GetMemoryBackBuffer()->Clear();
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render_to_screen();
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invalidate_screen();
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return true;
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}
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bool play_avi_video(const char *name, int flags, VideoSkipType skip, bool showError) {
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Video::AVIDecoder decoder;
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return play_video(&decoder, name, flags, skip, showError);
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}
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bool play_mpeg_video(const char *name, int flags, VideoSkipType skip, bool showError) {
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Video::MPEGPSDecoder decoder;
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return play_video(&decoder, name, flags, skip, showError);
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}
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bool play_theora_video(const char *name, int flags, VideoSkipType skip, bool showError) {
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#if !defined (USE_THEORADEC)
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if (showError)
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Display("This games uses Theora videos but ScummVM has been compiled without Theora support");
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return false;
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#else
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Video::TheoraDecoder decoder;
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return play_video(&decoder, name, flags, skip, showError);
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#endif
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}
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bool play_flc_video(int numb, int flags, VideoSkipType skip) {
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Video::FlicDecoder decoder;
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String flicName = String::FromFormat("flic%d.flc", numb);
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return play_video(&decoder, flicName, flags, skip, false);
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}
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void video_pause() {
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// TODO
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}
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void video_resume() {
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// TODO
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}
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} // namespace AGS3
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67
engines/ags/engine/media/video/video.h
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67
engines/ags/engine/media/video/video.h
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@@ -0,0 +1,67 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//=============================================================================
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//
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// Video playback interface.
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//
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// TODO: good future changes:
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// - do not render to the screen right inside the VideoPlayer class,
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// instead write the frame into the bitmap or texture, and expose
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// current frame in the interface to let the engine decide what to do
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// with it.
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//
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//=============================================================================
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#ifndef AGS_ENGINE_MEDIA_VIDEO_VIDEO_H
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#define AGS_ENGINE_MEDIA_VIDEO_VIDEO_H
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namespace AGS3 {
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enum VideoFlags {
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kVideo_EnableVideo = 0x0001,
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kVideo_Stretch = 0x0002,
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kVideo_ClearScreen = 0x0004,
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kVideo_LegacyFrameSize = 0x0008,
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kVideo_EnableAudio = 0x0010,
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kVideo_KeepGameAudio = 0x0020
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};
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enum VideoSkipType {
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VideoSkipNone = 0,
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VideoSkipEscape = 1,
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VideoSkipAnyKey = 2,
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VideoSkipKeyOrMouse = 3
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};
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extern bool play_avi_video(const char *name, int flags, VideoSkipType skip, bool showError);
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extern bool play_mpeg_video(const char *name, int flags, VideoSkipType skip, bool showError);
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extern bool play_theora_video(const char *name, int flags, VideoSkipType skip, bool showError);
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extern bool play_flc_video(int numb, int flags, VideoSkipType skip);
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// Pause the active video
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extern void video_pause();
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// Resume the active video
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extern void video_resume();
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} // namespace AGS3
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#endif
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