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engines/ags/engine/media/audio/ambient_sound.cpp
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engines/ags/engine/media/audio/ambient_sound.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/engine/media/audio/ambient_sound.h"
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#include "ags/engine/media/audio/audio.h"
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#include "ags/engine/media/audio/sound_clip.h"
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#include "ags/shared/util/stream.h"
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namespace AGS3 {
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using AGS::Shared::Stream;
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bool AmbientSound::IsPlaying() {
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if (channel <= 0)
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return false;
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return AudioChans::ChannelIsPlaying(channel);
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}
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void AmbientSound::ReadFromFile(Stream *in) {
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channel = in->ReadInt32();
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x = in->ReadInt32();
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y = in->ReadInt32();
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vol = in->ReadInt32();
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num = in->ReadInt32();
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maxdist = in->ReadInt32();
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}
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void AmbientSound::WriteToFile(Stream *out) {
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out->WriteInt32(channel);
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out->WriteInt32(x);
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out->WriteInt32(y);
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out->WriteInt32(vol);
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out->WriteInt32(num);
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out->WriteInt32(maxdist);
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}
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} // namespace AGS3
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