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engines/ags/engine/main/config.h
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57
engines/ags/engine/main/config.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_MAIN_CONFIG_H
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#define AGS_ENGINE_MAIN_CONFIG_H
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#include "ags/engine/main/graphics_mode.h"
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#include "ags/shared/util/ini_util.h"
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namespace AGS3 {
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using AGS::Shared::String;
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using AGS::Shared::ConfigTree;
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// Set up default config settings
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void config_defaults();
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// Find and default configuration file (usually located in the game installation directory)
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String find_default_cfg_file();
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// Find all-games user configuration file
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String find_user_global_cfg_file();
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// Find and game-specific user configuration file (located into writable user directory)
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String find_user_cfg_file();
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// Apply overriding values from the external config (e.g. for mobile ports)
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void override_config_ext(ConfigTree &cfg);
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// Setup game using final config tree
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void apply_config(const ConfigTree &cfg);
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// Fixup game setup parameters
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void post_config();
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void save_config_file();
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FrameScaleDef parse_scaling_option(const String &option, FrameScaleDef def_value = kFrame_Undefined);
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String make_scaling_option(FrameScaleDef scale_def);
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uint32_t convert_scaling_to_fp(int scale_factor);
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int convert_fp_to_scaling(uint32_t scaling);
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} // namespace AGS3
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#endif
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