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engines/ags/engine/gui/new_control.cpp
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74
engines/ags/engine/gui/new_control.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/engine/gui/new_control.h"
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#include "ags/engine/gui/gui_dialog.h"
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#include "ags/engine/gui/gui_dialog_defines.h"
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#include "ags/globals.h"
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namespace AGS3 {
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NewControl::NewControl(int xx, int yy, int wi, int hi) {
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x = xx;
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y = yy;
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wid = wi;
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hit = hi;
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state = 0;
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typeandflags = 0;
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wlevel = 0;
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visible = 1;
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enabled = 1;
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needredraw = 1;
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}
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NewControl::NewControl() {
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x = y = wid = hit = 0;
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state = 0;
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typeandflags = 0;
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wlevel = 0;
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visible = 1;
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enabled = 1;
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needredraw = 1;
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}
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int NewControl::mouseisinarea(int mx, int my) {
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if (_G(topwindowhandle) != wlevel)
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return 0;
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if ((mx > x) && (mx < x + wid) && (my > y) && (my < y + hit))
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return 1;
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return 0;
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}
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void NewControl::drawifneeded() {
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if (_G(topwindowhandle) != wlevel)
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return;
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if (needredraw) {
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needredraw = 0;
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draw(get_gui_screen());
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}
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}
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void NewControl::drawandmouse() {
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draw(get_gui_screen());
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}
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} // namespace AGS3
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