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engines/ags/engine/gui/my_push_button.cpp
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98
engines/ags/engine/gui/my_push_button.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/engine/gui/my_push_button.h"
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#include "ags/shared/ac/common.h"
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#include "ags/engine/ac/sys_events.h"
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#include "ags/engine/ac/timer.h"
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#include "ags/shared/font/fonts.h"
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#include "ags/shared/gfx/bitmap.h"
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#include "ags/engine/gui/gui_dialog.h"
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#include "ags/engine/gui/gui_dialog_defines.h"
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#include "ags/engine/main/game_run.h"
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#include "ags/engine/platform/base/ags_platform_driver.h"
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namespace AGS3 {
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using AGS::Shared::Bitmap;
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MyPushButton::MyPushButton(int xx, int yy, int wi, int hi, const char *tex) { //wlevel=2;
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x = xx;
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y = yy;
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wid = wi;
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hit = hi + 1; //hit=hi;
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state = 0;
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snprintf(text, sizeof(text), "%s", tex);
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}
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void MyPushButton::draw(Bitmap *ds) {
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color_t text_color = ds->GetCompatibleColor(0);
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color_t draw_color = ds->GetCompatibleColor(COL254);
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ds->FillRect(Rect(x, y, x + wid, y + hit), draw_color);
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if (state == 0)
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draw_color = ds->GetCompatibleColor(_G(pushbuttondarkcolor));
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else
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draw_color = ds->GetCompatibleColor(_G(pushbuttonlightcolor));
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ds->DrawRect(Rect(x, y, x + wid, y + hit), draw_color);
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if (state == 0)
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draw_color = ds->GetCompatibleColor(_G(pushbuttonlightcolor));
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else
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draw_color = ds->GetCompatibleColor(_G(pushbuttondarkcolor));
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ds->DrawLine(Line(x, y, x + wid - 1, y), draw_color);
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ds->DrawLine(Line(x, y, x, y + hit - 1), draw_color);
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wouttextxy(ds, x + (wid / 2 - get_text_width(text, _G(cbuttfont)) / 2), y + 2, _G(cbuttfont), text_color, text);
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if (typeandflags & CNF_DEFAULT)
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draw_color = ds->GetCompatibleColor(0);
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else
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draw_color = ds->GetCompatibleColor(_G(windowbackgroundcolor));
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ds->DrawRect(Rect(x - 1, y - 1, x + wid + 1, y + hit + 1), draw_color);
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}
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int MyPushButton::pressedon(int mx, int my) {
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int wasstat;
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while (!ags_misbuttondown(kMouseLeft) == 0) {
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wasstat = state;
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state = mouseisinarea(mx, my);
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update_polled_stuff();
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if (wasstat != state) {
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draw(get_gui_screen());
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}
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refresh_gui_screen();
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WaitForNextFrame();
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}
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wasstat = state;
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state = 0;
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draw(get_gui_screen());
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return wasstat;
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}
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int MyPushButton::processmessage(int /*mcode*/, int /*wParam*/, NumberPtr /*lParam*/) {
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return -1; // doesn't support messages
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}
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} // namespace AGS3
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