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engines/ags/engine/gui/gui_dialog.h
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60
engines/ags/engine/gui/gui_dialog.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_GUI_GUI_DIALOG_H
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#define AGS_ENGINE_GUI_GUI_DIALOG_H
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#include "common/std/vector.h"
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#include "ags/shared/util/string.h"
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namespace AGS3 {
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namespace AGS {
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namespace Shared {
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class Bitmap;
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} // namespace Shared
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} // namespace AGS
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// Functions for handling hard-coded GUIs
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// Prepares GUI bitmaps which will be passed to the renderer's draw chain
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AGS::Shared::Bitmap *prepare_gui_screen(int x, int y, int width, int height, bool opaque);
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AGS::Shared::Bitmap *get_gui_screen();
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// Deletes GUI bitmaps
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void clear_gui_screen();
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// Draws virtual screen contents on the GUI bitmaps and assignes them to
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// the renderer's draw chain
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void refresh_gui_screen();
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int loadgamedialog();
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int savegamedialog();
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void preparesavegamelist(int ctrllist);
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void enterstringwindow(const char *prompttext, char *dst_buf, size_t dst_sz);
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int enternumberwindow(char *prompttext);
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int roomSelectorWindow(int currentRoom, int numRooms,
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const std::vector<int> &roomNumbers, const std::vector<AGS::Shared::String> &roomNames);
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int myscimessagebox(const char *lpprompt, char *btn1, char *btn2);
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int quitdialog();
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// last string value in gui dialog.
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char *get_gui_dialog_buffer();
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} // namespace AGS3
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#endif
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