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engines/ags/engine/gfx/gfx_defines.h
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engines/ags/engine/gfx/gfx_defines.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_GFX_GFX_DEFINES_H
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#define AGS_ENGINE_GFX_GFX_DEFINES_H
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#include "ags/shared/core/types.h"
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#include "ags/shared/util/geometry.h"
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namespace AGS3 {
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namespace AGS {
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namespace Engine {
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// GraphicResolution struct determines image size and color depth
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struct GraphicResolution : Size {
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int32_t ColorDepth; // color depth in bits per pixel
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GraphicResolution()
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: ColorDepth(0) {
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}
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GraphicResolution(int32_t width, int32_t height, int32_t color_depth)
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: Size(width, height), ColorDepth(color_depth) {
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}
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GraphicResolution(Size size, int32_t color_depth)
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: Size(size), ColorDepth(color_depth) {
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}
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inline bool IsValid() const {
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return Width > 0 && Height > 0 && ColorDepth > 0;
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}
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};
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enum WindowMode {
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kWnd_Windowed, // regular resizable window with a border and a caption
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kWnd_Fullscreen, // real (aka exclusive) fullscreen mode
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kWnd_FullDesktop // borderless window filling whole desktop
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};
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// DisplayMode struct provides extended description of display mode
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struct DisplayMode : public GraphicResolution {
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int32_t RefreshRate = 0;
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bool Vsync = false;
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WindowMode Mode = kWnd_Windowed;
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// Tells if this is logically a normal windowed mode
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inline bool IsWindowed() const {
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return Mode == kWnd_Windowed;
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}
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// Tells if this mode defines a real fullscreen, which would require gfx driver to support it
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inline bool IsRealFullscreen() const {
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return Mode == kWnd_Fullscreen;
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}
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DisplayMode() = default;
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DisplayMode(const GraphicResolution & res, WindowMode mode = kWnd_Windowed, int32_t refresh = 0, bool vsync = false)
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: GraphicResolution(res)
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, RefreshRate(refresh)
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, Vsync(vsync)
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, Mode(mode) {
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}
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};
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} // namespace Engine
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} // namespace AGS
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} // namespace AGS3
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#endif
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