Initial commit
This commit is contained in:
68
engines/ags/engine/game/savegame_components.h
Normal file
68
engines/ags/engine/game/savegame_components.h
Normal file
@@ -0,0 +1,68 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef AGS_ENGINE_GAME_SAVEGAME_COMPONENTS_H
|
||||
#define AGS_ENGINE_GAME_SAVEGAME_COMPONENTS_H
|
||||
|
||||
#include "ags/engine/game/savegame.h"
|
||||
#include "ags/shared/util/stream.h"
|
||||
|
||||
namespace AGS3 {
|
||||
namespace AGS {
|
||||
|
||||
namespace Shared {
|
||||
struct Interaction;
|
||||
} // namespace Shared
|
||||
|
||||
namespace Engine {
|
||||
|
||||
using Shared::Stream;
|
||||
using Shared::Interaction;
|
||||
|
||||
struct PreservedParams;
|
||||
struct RestoredData;
|
||||
|
||||
namespace SavegameComponents {
|
||||
|
||||
extern void component_handlers_init();
|
||||
extern void component_handlers_free();
|
||||
|
||||
// Reads all available components from the stream
|
||||
HSaveError ReadAll(Stream *in, SavegameVersion svg_version, const PreservedParams &pp, RestoredData &r_data);
|
||||
// Writes a full list of common components to the stream
|
||||
HSaveError WriteAllCommon(Stream *out);
|
||||
|
||||
// Utility functions for reading and writing legacy interactions,
|
||||
// or their "times run" counters separately.
|
||||
void ReadTimesRun272(Interaction &intr, Stream *in);
|
||||
HSaveError ReadInteraction272(Interaction &intr, Stream *in);
|
||||
void WriteTimesRun272(const Interaction &intr, Stream *out);
|
||||
void WriteInteraction272(const Interaction &intr, Stream *out);
|
||||
|
||||
// Precreates primary camera and viewport and reads legacy camera data
|
||||
void ReadLegacyCameraState(Stream *in, RestoredData &r_data);
|
||||
} // namespace SavegameComponents
|
||||
|
||||
} // namespace Engine
|
||||
} // namespace AGS
|
||||
} // namespace AGS3
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user