Initial commit
This commit is contained in:
65
engines/ags/engine/game/game_init.h
Normal file
65
engines/ags/engine/game/game_init.h
Normal file
@@ -0,0 +1,65 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
// This unit provides game initialization routine, which takes place after
|
||||
// main game file was successfully loaded.
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef AGS_ENGINE_GAME_GAME_INIT_H
|
||||
#define AGS_ENGINE_GAME_GAME_INIT_H
|
||||
|
||||
#include "ags/shared/game/main_game_file.h"
|
||||
#include "ags/shared/util/string.h"
|
||||
|
||||
namespace AGS3 {
|
||||
namespace AGS {
|
||||
namespace Engine {
|
||||
|
||||
using namespace Shared;
|
||||
|
||||
// Error codes for initializing the game
|
||||
enum GameInitErrorType {
|
||||
kGameInitErr_NoError,
|
||||
// currently AGS requires at least one font to be present in game
|
||||
kGameInitErr_NoFonts,
|
||||
kGameInitErr_TooManyAudioTypes,
|
||||
kGameInitErr_EntityInitFail,
|
||||
kGameInitErr_PluginNameInvalid,
|
||||
kGameInitErr_NoGlobalScript,
|
||||
kGameInitErr_ScriptLinkFailed
|
||||
};
|
||||
|
||||
String GetGameInitErrorText(GameInitErrorType err);
|
||||
|
||||
typedef TypedCodeError<GameInitErrorType, GetGameInitErrorText> GameInitError;
|
||||
typedef ErrorHandle<GameInitError> HGameInitError;
|
||||
|
||||
// Sets up game state for play using preloaded data
|
||||
HGameInitError InitGameState(const LoadedGameEntities &ents, GameDataVersion data_ver);
|
||||
|
||||
} // namespace Engine
|
||||
} // namespace AGS
|
||||
} // namespace AGS3
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user