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engines/ags/engine/debugging/debugger.h
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59
engines/ags/engine/debugging/debugger.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_DEBUGGING_DEBUGGER_H
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#define AGS_ENGINE_DEBUGGING_DEBUGGER_H
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#include "ags/shared/util/string.h"
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namespace AGS3 {
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struct IAGSEditorDebugger;
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struct ScriptPosition;
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int check_for_messages_from_debugger();
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bool send_state_to_debugger(const char *msg);
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bool send_exception_to_debugger(const char *qmsg);
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// Returns current script's location and callstack
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AGS::Shared::String get_cur_script(int numberOfLinesOfCallStack);
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void check_debug_keys();
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#define DBG_NOIFACE 1
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#define DBG_NODRAWSPRITES 2
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#define DBG_NOOBJECTS 4
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#define DBG_NOUPDATE 8
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#define DBG_NOSFX 0x10
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#define DBG_NOMUSIC 0x20
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#define DBG_NOSCRIPT 0x40
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// #define DBG_DBGSCRIPT 0x80 // unused
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#define DBG_DEBUGMODE 0x100
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#define DBG_REGONLY 0x200
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#define DBG_NOVIDEO 0x400
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enum FPSDisplayMode {
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kFPS_Hide = 0, // hid by the script/user command
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kFPS_Display = 1, // shown by the script/user command
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kFPS_Forced = 2 // forced shown by the engine arg
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};
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} // namespace AGS3
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#endif
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