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engines/ags/engine/ac/sprite.h
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engines/ags/engine/ac/sprite.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_SPRITE_H
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#define AGS_ENGINE_AC_SPRITE_H
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#include "ags/shared/ac/sprite_cache.h"
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#include "ags/shared/gfx/bitmap.h"
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namespace AGS3 {
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// Converts from 32-bit RGBA image, to a 15/16/24-bit destination image,
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// replacing more than half-translucent alpha pixels with transparency mask pixels.
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Shared::Bitmap *remove_alpha_channel(Shared::Bitmap *from);
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Size get_new_size_for_sprite(const Size &size, const uint32_t sprite_flags);
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// Initializes a loaded sprite for use in the game, adjusts the sprite flags.
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// Returns a resulting bitmap, which may be a new or old bitmap; or null on failure.
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// Original bitmap **gets deleted** if a new bitmap had to be created,
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// or if failed to properly initialize one.
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Shared::Bitmap *initialize_sprite(Shared::sprkey_t index, Shared::Bitmap *image, uint32_t &sprite_flags);
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void post_init_sprite(Shared::sprkey_t index);
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} // namespace AGS3
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#endif
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