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engines/ags/engine/ac/screen_overlay.cpp
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159
engines/ags/engine/ac/screen_overlay.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/std/utility.h"
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#include "ags/engine/ac/dynamic_sprite.h"
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#include "ags/engine/ac/screen_overlay.h"
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#include "ags/shared/ac/sprite_cache.h"
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#include "ags/shared/ac/game_setup_struct.h"
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#include "ags/shared/util/stream.h"
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#include "ags/globals.h"
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namespace AGS3 {
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using namespace AGS::Shared;
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ScreenOverlay::ScreenOverlay(ScreenOverlay &&over) {
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*this = std::move(over);
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}
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ScreenOverlay::~ScreenOverlay() {
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if (_sprnum > 0 && !IsSpriteShared())
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free_dynamic_sprite(_sprnum, false);
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}
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// TODO: this may be avoided if we somehow make (dynamic) sprites reference counted when assigning ID too
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ScreenOverlay &ScreenOverlay::operator=(ScreenOverlay &&over) {
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*this = over;
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over._sprnum = 0;
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return *this;
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}
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void ScreenOverlay::ResetImage() {
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if (_sprnum > 0 && !IsSpriteShared())
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free_dynamic_sprite(_sprnum, false);
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_sprnum = 0;
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_flags &= ~(kOver_SpriteShared | kOver_AlphaChannel);
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scaleWidth = scaleHeight = offsetX = offsetY = 0;
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}
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Bitmap *ScreenOverlay::GetImage() const {
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return _GP(spriteset)[_sprnum];
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}
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Size ScreenOverlay::GetGraphicSize() const {
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return Size(_GP(game).SpriteInfos[_sprnum].Width, _GP(game).SpriteInfos[_sprnum].Height);
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}
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void ScreenOverlay::SetImage(std::unique_ptr<Shared::Bitmap> pic, bool has_alpha, int offx, int offy) {
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ResetImage();
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if (pic) {
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_flags |= kOver_AlphaChannel * has_alpha;
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offsetX = offx;
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offsetY = offy;
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scaleWidth = pic->GetWidth();
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scaleHeight = pic->GetHeight();
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_sprnum = add_dynamic_sprite(std::move(pic), has_alpha);
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}
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MarkChanged();
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}
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void ScreenOverlay::SetSpriteNum(int sprnum, int offx, int offy) {
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ResetImage();
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assert(sprnum >= 0 && static_cast<size_t>(sprnum) < _GP(game).SpriteInfos.size());
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if (sprnum < 0 || static_cast<size_t>(sprnum) >= _GP(game).SpriteInfos.size())
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return;
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_flags |= kOver_SpriteShared | kOver_AlphaChannel * ((_GP(game).SpriteInfos[sprnum].Flags & SPF_ALPHACHANNEL) != 0);
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_sprnum = sprnum;
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offsetX = offx;
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offsetY = offy;
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scaleWidth = _GP(game).SpriteInfos[sprnum].Width;
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scaleHeight = _GP(game).SpriteInfos[sprnum].Height;
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MarkChanged();
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}
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void ScreenOverlay::ReadFromSavegame(Stream *in, bool &has_bitmap, int32_t cmp_ver) {
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ResetImage();
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in->ReadInt32(); // ddb 32-bit pointer value (nasty legacy format)
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int pic = in->ReadInt32();
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type = in->ReadInt32();
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x = in->ReadInt32();
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y = in->ReadInt32();
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timeout = in->ReadInt32();
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bgSpeechForChar = in->ReadInt32();
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associatedOverlayHandle = in->ReadInt32();
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if (cmp_ver >= kOverSvgVersion_36025) {
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_flags = in->ReadInt16();
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} else {
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if (in->ReadBool()) // has alpha
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_flags |= kOver_AlphaChannel;
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if (!(in->ReadBool())) // screen relative position
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_flags |= kOver_PositionAtRoomXY;
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}
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if (cmp_ver < 0) {
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in->ReadInt16(); // alignment padding to int32 (finalize struct)
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}
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if (cmp_ver >= kOverSvgVersion_35028) {
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offsetX = in->ReadInt32();
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offsetY = in->ReadInt32();
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}
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if (cmp_ver >= kOverSvgVersion_36008) {
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zorder = in->ReadInt32();
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transparency = in->ReadInt32();
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scaleWidth = in->ReadInt32();
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scaleHeight = in->ReadInt32();
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}
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// New saves always save overlay images as a part of the dynamicsprite set;
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// old saves could contain images saved along with overlays
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if ((cmp_ver >= kOverSvgVersion_36108) || (_flags & kOver_SpriteShared)) {
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_sprnum = pic;
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has_bitmap = false;
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} else {
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_sprnum = 0;
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has_bitmap = pic != 0;
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}
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}
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void ScreenOverlay::WriteToSavegame(Stream *out) const {
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out->WriteInt32(0); // ddb 32-bit pointer value (nasty legacy format)
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out->WriteInt32(_sprnum); // sprite id
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out->WriteInt32(type);
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out->WriteInt32(x);
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out->WriteInt32(y);
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out->WriteInt32(timeout);
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out->WriteInt32(bgSpeechForChar);
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out->WriteInt32(associatedOverlayHandle);
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out->WriteInt16(_flags);
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// since cmp_ver = 1
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out->WriteInt32(offsetX);
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out->WriteInt32(offsetY);
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// since cmp_ver = 2
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out->WriteInt32(zorder);
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out->WriteInt32(transparency);
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out->WriteInt32(scaleWidth);
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out->WriteInt32(scaleHeight);
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}
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} // namespace AGS3
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