Initial commit
This commit is contained in:
194
engines/ags/engine/ac/route_finder_jps.h
Normal file
194
engines/ags/engine/ac/route_finder_jps.h
Normal file
@@ -0,0 +1,194 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/std/queue.h"
|
||||
#include "common/std/vector.h"
|
||||
#include "common/std/algorithm.h"
|
||||
#include "common/std/functional.h"
|
||||
#include "common/std/xutility.h"
|
||||
|
||||
// Not all platforms define INFINITY
|
||||
#ifndef INFINITY
|
||||
#define INFINITY ((float)(1e+300 * 1e+300)) // This must overflow
|
||||
#endif
|
||||
|
||||
namespace AGS3 {
|
||||
|
||||
// TODO: this could be cleaned up/simplified ...
|
||||
|
||||
// further optimizations possible:
|
||||
// - forward refinement should use binary search
|
||||
|
||||
class Navigation {
|
||||
public:
|
||||
Navigation();
|
||||
|
||||
void Resize(int width, int height);
|
||||
|
||||
enum NavResult {
|
||||
// unreachable
|
||||
NAV_UNREACHABLE,
|
||||
// straight line exists
|
||||
NAV_STRAIGHT,
|
||||
// path used
|
||||
NAV_PATH
|
||||
};
|
||||
|
||||
// ncpath = navpoint-compressed path
|
||||
// opath = path composed of individual grid elements
|
||||
NavResult NavigateRefined(int sx, int sy, int ex, int ey, std::vector<int> &opath,
|
||||
std::vector<int> &ncpath);
|
||||
|
||||
NavResult Navigate(int sx, int sy, int ex, int ey, std::vector<int> &opath);
|
||||
|
||||
bool TraceLine(int srcx, int srcy, int targx, int targy, int &lastValidX, int &lastValidY) const;
|
||||
bool TraceLine(int srcx, int srcy, int targx, int targy, std::vector<int> *rpath = nullptr) const;
|
||||
|
||||
inline void SetMapRow(int y, const unsigned char *row) {
|
||||
map[y] = row;
|
||||
}
|
||||
|
||||
static int PackSquare(int x, int y);
|
||||
static void UnpackSquare(int sq, int &x, int &y);
|
||||
|
||||
private:
|
||||
// priority queue entry
|
||||
struct Entry {
|
||||
float cost;
|
||||
int index;
|
||||
|
||||
inline Entry() {}
|
||||
|
||||
inline Entry(float ncost, int nindex)
|
||||
: cost(ncost)
|
||||
, index(nindex) {
|
||||
}
|
||||
|
||||
inline bool operator <(const Entry &b) const {
|
||||
return cost < b.cost;
|
||||
}
|
||||
|
||||
inline bool operator >(const Entry &b) const {
|
||||
return cost > b.cost;
|
||||
}
|
||||
};
|
||||
|
||||
int mapWidth;
|
||||
int mapHeight;
|
||||
std::vector<const unsigned char *> map;
|
||||
|
||||
typedef unsigned short tFrameId;
|
||||
typedef int tPrev;
|
||||
|
||||
struct NodeInfo {
|
||||
// quantized min distance from origin
|
||||
unsigned short dist;
|
||||
// frame id (counter to detect new search)
|
||||
tFrameId frameId;
|
||||
// previous node index (packed, relative to current node)
|
||||
tPrev prev;
|
||||
|
||||
inline NodeInfo()
|
||||
: dist(0)
|
||||
, frameId(0)
|
||||
, prev(-1) {
|
||||
}
|
||||
};
|
||||
|
||||
static const float DIST_SCALE_PACK;
|
||||
static const float DIST_SCALE_UNPACK;
|
||||
|
||||
std::vector<NodeInfo> mapNodes;
|
||||
tFrameId frameId;
|
||||
|
||||
std::priority_queue<Entry, std::vector<Entry>, Common::Greater<Entry> > pq;
|
||||
|
||||
// temporary buffers:
|
||||
mutable std::vector<int> fpath;
|
||||
std::vector<int> ncpathIndex;
|
||||
std::vector<int> rayPath, orayPath;
|
||||
|
||||
// temps for routing towards unreachable areas
|
||||
int cnode;
|
||||
int closest;
|
||||
|
||||
// orthogonal only (this should correspond to what AGS is doing)
|
||||
bool nodiag;
|
||||
|
||||
bool navLock;
|
||||
|
||||
void IncFrameId();
|
||||
|
||||
// outside map test
|
||||
inline bool Outside(int x, int y) const;
|
||||
// stronger inside test
|
||||
bool Passable(int x, int y) const;
|
||||
// plain access, unchecked
|
||||
inline bool Walkable(int x, int y) const;
|
||||
|
||||
void AddPruned(int *buf, int &bcount, int x, int y) const;
|
||||
bool HasForcedNeighbor(int x, int y, int dx, int dy) const;
|
||||
int FindJump(int x, int y, int dx, int dy, int ex, int ey);
|
||||
int FindOrthoJump(int x, int y, int dx, int dy, int ex, int ey);
|
||||
|
||||
// neighbor reachable (nodiag only)
|
||||
bool Reachable(int x0, int y0, int x1, int y1) const;
|
||||
|
||||
static inline int sign(int n) {
|
||||
return n < 0 ? -1 : (n > 0 ? 1 : 0);
|
||||
}
|
||||
|
||||
static inline int iabs(int n) {
|
||||
return n < 0 ? -n : n;
|
||||
}
|
||||
|
||||
static inline int iclamp(int v, int min, int max) {
|
||||
return v < min ? min : (v > max ? max : v);
|
||||
}
|
||||
|
||||
static inline int ClosestDist(int dx, int dy) {
|
||||
return dx * dx + dy * dy;
|
||||
// Manhattan?
|
||||
//return iabs(dx) + iabs(dy);
|
||||
}
|
||||
};
|
||||
|
||||
inline int Navigation::PackSquare(int x, int y) {
|
||||
return (y << 16) + x;
|
||||
}
|
||||
|
||||
inline void Navigation::UnpackSquare(int sq, int &x, int &y) {
|
||||
y = sq >> 16;
|
||||
x = sq & ((1 << 16) - 1);
|
||||
}
|
||||
|
||||
inline bool Navigation::Outside(int x, int y) const {
|
||||
return
|
||||
(unsigned)x >= (unsigned)mapWidth ||
|
||||
(unsigned)y >= (unsigned)mapHeight;
|
||||
}
|
||||
|
||||
inline bool Navigation::Walkable(int x, int y) const {
|
||||
// invert condition because of AGS
|
||||
return map[y][x] != 0;
|
||||
}
|
||||
|
||||
} // namespace AGS3
|
||||
Reference in New Issue
Block a user