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engines/ags/engine/ac/route_finder_impl.h
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59
engines/ags/engine/ac/route_finder_impl.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_ROUTE_FINDER_IMPL
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#define AGS_ENGINE_AC_ROUTE_FINDER_IMPL
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#include "ags/shared/ac/game_version.h"
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namespace AGS3 {
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// Forward declaration
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namespace AGS {
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namespace Shared {
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class Bitmap;
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} // namespace Shared
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} // namespace AGS
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struct MoveList;
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namespace AGS {
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namespace Engine {
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namespace RouteFinder {
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void init_pathfinder();
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void shutdown_pathfinder();
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void set_wallscreen(AGS::Shared::Bitmap *wallscreen);
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int can_see_from(int x1, int y1, int x2, int y2);
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void get_lastcpos(int &lastcx, int &lastcy);
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int find_route(short srcx, short srcy, short xx, short yy, int move_speed_x, int move_speed_y, AGS::Shared::Bitmap *onscreen, int movlst, int nocross = 0, int ignore_walls = 0);
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void recalculate_move_speeds(MoveList *mlsp, int old_speed_x, int old_speed_y, int new_speed_x, int new_speed_y);
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bool add_waypoint_direct(MoveList *mlsp, short x, short y, int move_speed_x, int move_speed_y);
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} // namespace RouteFinder
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} // namespace Engine
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} // namespace AGS
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} // namespace AGS3
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#endif
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