Initial commit
This commit is contained in:
78
engines/ags/engine/ac/rich_game_media.h
Normal file
78
engines/ags/engine/ac/rich_game_media.h
Normal file
@@ -0,0 +1,78 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef AGS_ENGINE_AC_RICH_GAME_MEDIA_H
|
||||
#define AGS_ENGINE_AC_RICH_GAME_MEDIA_H
|
||||
|
||||
#include "common/str.h"
|
||||
|
||||
namespace AGS3 {
|
||||
|
||||
// Windows Vista Rich Save Games, modified to be platform-agnostic
|
||||
|
||||
#define RM_MAXLENGTH 1024
|
||||
#define RM_MAGICNUMBER MKTAG('H', 'M', 'G', 'R')
|
||||
|
||||
// Forward declaration
|
||||
namespace AGS {
|
||||
namespace Shared {
|
||||
class Stream;
|
||||
} // namespace Shared
|
||||
} // namespace AGS
|
||||
|
||||
using namespace AGS; // FIXME later
|
||||
|
||||
#pragma pack(push)
|
||||
#pragma pack(1)
|
||||
typedef struct _RICH_GAME_MEDIA_HEADER {
|
||||
private:
|
||||
template<class SRC, class DEST>
|
||||
static void uconvert(const SRC *src, DEST *dest, size_t maxSize) {
|
||||
do {
|
||||
*dest++ = *src;
|
||||
} while (*src++ != 0 && --maxSize > 1);
|
||||
|
||||
*dest = '\0';
|
||||
}
|
||||
public:
|
||||
int dwMagicNumber;
|
||||
int dwHeaderVersion;
|
||||
int dwHeaderSize;
|
||||
int dwThumbnailOffsetLowerDword;
|
||||
int dwThumbnailOffsetHigherDword;
|
||||
int dwThumbnailSize;
|
||||
unsigned char guidGameId[16];
|
||||
unsigned short szGameName[RM_MAXLENGTH];
|
||||
unsigned short szSaveName[RM_MAXLENGTH];
|
||||
unsigned short szLevelName[RM_MAXLENGTH];
|
||||
unsigned short szComments[RM_MAXLENGTH];
|
||||
|
||||
void ReadFromFile(Shared::Stream *in);
|
||||
void WriteToFile(Shared::Stream *out);
|
||||
|
||||
void setSaveName(const Common::String &saveName);
|
||||
Common::String getSaveName() const;
|
||||
} RICH_GAME_MEDIA_HEADER;
|
||||
#pragma pack(pop)
|
||||
|
||||
} // namespace AGS3
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user