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engines/ags/engine/ac/region.h
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engines/ags/engine/ac/region.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_REGION_H
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#define AGS_ENGINE_AC_REGION_H
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#include "ags/engine/ac/dynobj/script_region.h"
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namespace AGS3 {
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ScriptRegion *GetRegionAtRoom(int xx, int yy);
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ScriptRegion *GetRegionAtScreen(int x, int y);
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void Region_SetLightLevel(ScriptRegion *ssr, int brightness);
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int Region_GetLightLevel(ScriptRegion *ssr);
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int Region_GetTintEnabled(ScriptRegion *srr);
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int Region_GetTintRed(ScriptRegion *srr);
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int Region_GetTintGreen(ScriptRegion *srr);
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int Region_GetTintBlue(ScriptRegion *srr);
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int Region_GetTintSaturation(ScriptRegion *srr);
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int Region_GetTintLuminance(ScriptRegion *srr);
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void Region_Tint(ScriptRegion *srr, int red, int green, int blue, int amount, int luminance);
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void Region_SetEnabled(ScriptRegion *ssr, int enable);
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int Region_GetEnabled(ScriptRegion *ssr);
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int Region_GetID(ScriptRegion *ssr);
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void Region_RunInteraction(ScriptRegion *ssr, int mood);
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void generate_light_table();
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void Region_TintNoLum(ScriptRegion *srr, int red, int green, int blue, int amount);
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} // namespace AGS3
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#endif
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