Initial commit
This commit is contained in:
72
engines/ags/engine/ac/overlay.h
Normal file
72
engines/ags/engine/ac/overlay.h
Normal file
@@ -0,0 +1,72 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef AGS_ENGINE_AC_OVERLAY_H
|
||||
#define AGS_ENGINE_AC_OVERLAY_H
|
||||
|
||||
#include "common/std/vector.h"
|
||||
#include "ags/shared/util/geometry.h"
|
||||
#include "ags/engine/ac/screen_overlay.h"
|
||||
#include "ags/engine/ac/dynobj/script_overlay.h"
|
||||
|
||||
namespace AGS3 {
|
||||
|
||||
namespace AGS {
|
||||
namespace Shared {
|
||||
class Bitmap;
|
||||
} // namespace Shared
|
||||
} // namespace AGS
|
||||
|
||||
using namespace AGS; // FIXME later
|
||||
|
||||
void Overlay_Remove(ScriptOverlay *sco);
|
||||
void Overlay_SetText(ScriptOverlay *scover, int width, int fontid, int text_color, const char *text);
|
||||
void Overlay_SetText(ScreenOverlay &over, int x, int y, int width, int fontid, int text_color, const char *text);
|
||||
int Overlay_GetX(ScriptOverlay *scover);
|
||||
void Overlay_SetX(ScriptOverlay *scover, int newx);
|
||||
int Overlay_GetY(ScriptOverlay *scover);
|
||||
void Overlay_SetY(ScriptOverlay *scover, int newy);
|
||||
int Overlay_GetValid(ScriptOverlay *scover);
|
||||
ScriptOverlay *Overlay_CreateGraphical(int x, int y, int slot, bool transparent = true, bool clone = false);
|
||||
ScriptOverlay *Overlay_CreateTextual(int x, int y, int width, int font, int colour, const char *text);
|
||||
ScreenOverlay *Overlay_CreateGraphicCore(bool room_layer, int x, int y, int slot, bool transparent = true, bool clone = false);
|
||||
ScreenOverlay *Overlay_CreateTextCore(bool room_layer, int x, int y, int width, int font, int text_color,
|
||||
const char *text, int disp_type, int allow_shrink);
|
||||
|
||||
ScreenOverlay *get_overlay(int type);
|
||||
// Calculates overlay position in its respective layer (screen or room)
|
||||
Point get_overlay_position(const ScreenOverlay &over);
|
||||
size_t add_screen_overlay(bool roomlayer, int x, int y, int type, int sprnum);
|
||||
size_t add_screen_overlay(bool roomlayer, int x, int y, int type, Shared::Bitmap *piccy, bool has_alpha);
|
||||
size_t add_screen_overlay(bool roomlayer, int x, int y, int type, Shared::Bitmap *piccy, int pic_offx, int pic_offy, bool has_alpha);
|
||||
void remove_screen_overlay(int type);
|
||||
void remove_all_overlays();
|
||||
// Creates and registers a managed script object for // Creates and registers a managed script object for existing overlay object;
|
||||
// optionally adds an internal engine reference to prevent object's disposal
|
||||
ScriptOverlay *create_scriptoverlay(ScreenOverlay &over, bool internal_ref = false);
|
||||
// Restores overlays, e.g. after restoring a game save
|
||||
void restore_overlays();
|
||||
|
||||
std::vector<ScreenOverlay> &get_overlays();
|
||||
|
||||
} // namespace AGS3
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user