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engines/ags/engine/ac/math.h
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63
engines/ags/engine/ac/math.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_MATH_H
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#define AGS_ENGINE_AC_MATH_H
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#include "ags/shared/core/types.h"
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namespace AGS3 {
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enum RoundDirections {
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eRoundDown = 0,
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eRoundNearest = 1,
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eRoundUp = 2
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};
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int FloatToInt(float value, int roundDirection);
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float IntToFloat(int value);
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float StringToFloat(const char *theString);
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float Math_Cos(float value);
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float Math_Sin(float value);
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float Math_Tan(float value);
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float Math_ArcCos(float value);
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float Math_ArcSin(float value);
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float Math_ArcTan(float value);
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float Math_ArcTan2(float yval, float xval);
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float Math_Log(float value);
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float Math_Log10(float value);
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float Math_Exp(float value);
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float Math_Cosh(float value);
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float Math_Sinh(float value);
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float Math_Tanh(float value);
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float Math_RaiseToPower(float base, float exp);
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float Math_DegreesToRadians(float value);
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float Math_RadiansToDegrees(float value);
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float Math_GetPi();
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float Math_Sqrt(float value);
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int __Rand(int upto);
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#define Random __Rand
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} // namespace AGS3
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#endif
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