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engines/ags/engine/ac/inventory_item.h
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engines/ags/engine/ac/inventory_item.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_INVENTORY_ITEM_H
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#define AGS_ENGINE_AC_INVENTORY_ITEM_H
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#include "ags/engine/ac/dynobj/script_inv_item.h"
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namespace AGS3 {
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void InventoryItem_SetCursorGraphic(ScriptInvItem *iitem, int newSprite);
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int InventoryItem_GetCursorGraphic(ScriptInvItem *iitem);
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void InventoryItem_SetGraphic(ScriptInvItem *iitem, int piccy);
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void InventoryItem_SetName(ScriptInvItem *scii, const char *newname);
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int InventoryItem_GetID(ScriptInvItem *scii);
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ScriptInvItem *GetInvAtLocation(int xx, int yy);
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void InventoryItem_GetName(ScriptInvItem *iitem, char *buff);
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const char *InventoryItem_GetName_New(ScriptInvItem *invitem);
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int InventoryItem_GetGraphic(ScriptInvItem *iitem);
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void InventoryItem_RunInteraction(ScriptInvItem *iitem, int mood);
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int InventoryItem_CheckInteractionAvailable(ScriptInvItem *iitem, int mood);
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int InventoryItem_GetProperty(ScriptInvItem *scii, const char *property);
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void InventoryItem_GetPropertyText(ScriptInvItem *scii, const char *property, char *bufer);
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const char *InventoryItem_GetTextProperty(ScriptInvItem *scii, const char *property);
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bool InventoryItem_SetProperty(ScriptInvItem *scii, const char *property, int value);
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bool InventoryItem_SetTextProperty(ScriptInvItem *scii, const char *property, const char *value);
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void set_inv_item_cursorpic(int invItemId, int piccy);
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} // namespace AGS3
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#endif
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