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engines/ags/engine/ac/inv_window.h
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56
engines/ags/engine/ac/inv_window.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_INVWINDOW_H
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#define AGS_ENGINE_AC_INVWINDOW_H
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#include "ags/shared/ac/character_info.h"
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#include "ags/engine/ac/dynobj/script_inv_item.h"
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#include "ags/shared/gui/gui_inv.h"
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namespace AGS3 {
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using AGS::Shared::GUIInvWindow;
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void InvWindow_SetCharacterToUse(GUIInvWindow *guii, CharacterInfo *chaa);
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CharacterInfo *InvWindow_GetCharacterToUse(GUIInvWindow *guii);
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void InvWindow_SetItemWidth(GUIInvWindow *guii, int newwidth);
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int InvWindow_GetItemWidth(GUIInvWindow *guii);
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void InvWindow_SetItemHeight(GUIInvWindow *guii, int newhit);
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int InvWindow_GetItemHeight(GUIInvWindow *guii);
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void InvWindow_SetTopItem(GUIInvWindow *guii, int topitem);
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int InvWindow_GetTopItem(GUIInvWindow *guii);
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int InvWindow_GetItemsPerRow(GUIInvWindow *guii);
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int InvWindow_GetItemCount(GUIInvWindow *guii);
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int InvWindow_GetRowCount(GUIInvWindow *guii);
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void InvWindow_ScrollDown(GUIInvWindow *guii);
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void InvWindow_ScrollUp(GUIInvWindow *guii);
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ScriptInvItem *InvWindow_GetItemAtIndex(GUIInvWindow *guii, int index);
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//=============================================================================
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int offset_over_inv(GUIInvWindow *inv);
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// NOTE: This function is valid for AGS 2.72 and lower
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int invscreen();
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} // namespace AGS3
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#endif
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