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engines/ags/engine/ac/global_walk_behind.cpp
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engines/ags/engine/ac/global_walk_behind.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/engine/ac/global_walk_behind.h"
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#include "ags/shared/ac/common.h"
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#include "ags/shared/ac/common_defines.h"
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#include "ags/engine/ac/draw.h"
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#include "ags/engine/ac/room_status.h"
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#include "ags/engine/ac/walk_behind.h"
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#include "ags/engine/debugging/debug_log.h"
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#include "ags/globals.h"
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namespace AGS3 {
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void SetWalkBehindBase(int wa, int bl) {
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if ((wa < 1) || (wa >= MAX_WALK_BEHINDS))
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quit("!SetWalkBehindBase: invalid walk-behind area specified");
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if (bl != _G(croom)->walkbehind_base[wa]) {
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_G(walk_behind_baselines_changed) = 1;
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_G(croom)->walkbehind_base[wa] = bl;
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debug_script_log("Walk-behind %d baseline changed to %d", wa, bl);
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}
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}
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} // namespace AGS3
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