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engines/ags/engine/ac/global_view_frame.cpp
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engines/ags/engine/ac/global_view_frame.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/engine/ac/global_view_frame.h"
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#include "ags/shared/ac/common.h"
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#include "ags/engine/ac/game.h"
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#include "ags/shared/ac/view.h"
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#include "ags/shared/ac/game_setup_struct.h"
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#include "ags/engine/debugging/debug_log.h"
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#include "ags/engine/media/audio/audio_system.h"
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#include "ags/globals.h"
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namespace AGS3 {
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void SetFrameSound(int vii, int loop, int frame, int sound) {
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vii--; // convert to 0-based
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AssertFrame("SetFrameSound", vii, loop, frame);
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if (sound < 1) {
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_GP(views)[vii].loops[loop].frames[frame].sound = -1;
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} else {
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ScriptAudioClip *clip = GetAudioClipForOldStyleNumber(_GP(game), false, sound);
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if (clip == nullptr)
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quitprintf("!SetFrameSound: audio clip aSound%d not found", sound);
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_GP(views)[vii].loops[loop].frames[frame].sound =
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_GP(game).IsLegacyAudioSystem() ? sound : clip->id;
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_GP(views)[vii].loops[loop].frames[frame].audioclip = clip->id;
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}
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}
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} // namespace AGS3
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