Initial commit
This commit is contained in:
232
engines/ags/engine/ac/global_video.cpp
Normal file
232
engines/ags/engine/ac/global_video.cpp
Normal file
@@ -0,0 +1,232 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "ags/engine/ac/game_setup.h"
|
||||
#include "ags/engine/ac/game_state.h"
|
||||
#include "ags/engine/ac/global_audio.h"
|
||||
#include "ags/engine/ac/global_display.h"
|
||||
#include "ags/engine/ac/global_game.h"
|
||||
#include "ags/engine/ac/global_video.h"
|
||||
#include "ags/engine/ac/path_helper.h"
|
||||
#include "ags/shared/ac/game_setup_struct.h"
|
||||
#include "ags/shared/core/asset_manager.h"
|
||||
#include "ags/engine/debugging/debugger.h"
|
||||
#include "ags/engine/debugging/debug_log.h"
|
||||
#include "ags/engine/media/video/video.h"
|
||||
#include "ags/engine/media/audio/audio_system.h"
|
||||
#include "ags/engine/platform/base/ags_platform_driver.h"
|
||||
#include "ags/shared/util/string_compat.h"
|
||||
#include "ags/ags.h"
|
||||
#include "ags/globals.h"
|
||||
|
||||
namespace AGS3 {
|
||||
|
||||
using namespace AGS::Shared;
|
||||
using namespace AGS::Engine;
|
||||
|
||||
void pause_sound_if_necessary_and_play_video(const char *name, int flags, VideoSkipType skip);
|
||||
|
||||
void PlayFlic(int numb, int scr_flags) {
|
||||
EndSkippingUntilCharStops();
|
||||
if (_GP(play).fast_forward)
|
||||
return;
|
||||
if (_G(debug_flags) & DBG_NOVIDEO)
|
||||
return;
|
||||
|
||||
// AGS 2.x: If the screen is faded out, fade in again when playing a movie.
|
||||
if (_G(loaded_game_file_version) <= kGameVersion_272)
|
||||
_GP(play).screen_is_faded_out = 0;
|
||||
|
||||
// Convert PlayFlic flags to common video flags
|
||||
/* NOTE: historically using decimal "flags"
|
||||
default (0): the video will be played stretched to screen;
|
||||
player cannot skip animation; screen will be cleared
|
||||
1: player can press ESC to skip animation
|
||||
2: player can press any key or click mouse to skip animation
|
||||
10: play the video at original size
|
||||
100: do not clear the screen before starting playback
|
||||
*/
|
||||
int flags = kVideo_EnableVideo;
|
||||
VideoSkipType skip = VideoSkipNone;
|
||||
// skip type
|
||||
switch (scr_flags % 10) {
|
||||
case 1: skip = VideoSkipEscape; break;
|
||||
case 2: skip = VideoSkipKeyOrMouse; break;
|
||||
default: skip = VideoSkipNone; break;
|
||||
}
|
||||
// video size
|
||||
switch ((scr_flags % 100) / 10) {
|
||||
case 1: /* play original size, no flag */ break;
|
||||
default: flags |= kVideo_Stretch;
|
||||
}
|
||||
// clear screen
|
||||
switch ((scr_flags % 1000) / 100) {
|
||||
case 1: /* don't clear screen, no flag */ break;
|
||||
default: flags |= kVideo_ClearScreen;
|
||||
}
|
||||
|
||||
play_flc_video(numb, flags, skip);
|
||||
}
|
||||
|
||||
void PlayVideo(const char *name, int skip, int scr_flags) {
|
||||
EndSkippingUntilCharStops();
|
||||
|
||||
if (_GP(play).fast_forward)
|
||||
return;
|
||||
if (_G(debug_flags) & DBG_NOVIDEO)
|
||||
return;
|
||||
|
||||
// WORKAROUND: for Donna Avenger of Blood
|
||||
// This video uses an unsupported codec and
|
||||
// the decoder current implementation doesn't allow to
|
||||
// continue gracefully
|
||||
if (!strcmp(_GP(game).guid, "{8e357476-2d9a-4233-b7cf-431ca727035a}") &&
|
||||
!strcmp(name, "terminus")) {
|
||||
warning("Skipped unsupported \'terminus\' video");
|
||||
return;
|
||||
}
|
||||
|
||||
// WORKAROUND: for Diamonds in the Rough
|
||||
// Same as above
|
||||
if ((_GP(game).uniqueid == 1050154255) &&
|
||||
!strcmp(name, "Atropos.avi")) {
|
||||
warning("Skipped unsupported \'Atropos.avi\' video");
|
||||
return;
|
||||
}
|
||||
|
||||
// Convert PlayVideo flags to common video flags
|
||||
/* NOTE: historically using decimal "flags"
|
||||
default (0): the video will be played at original size,
|
||||
video's own audio is playing, game sounds muted;
|
||||
1: the video will be stretched to full screen;
|
||||
10: keep game audio only, video's own audio muted;
|
||||
-- since 3.6.0:
|
||||
20: play both game audio and video's own audio
|
||||
*/
|
||||
int flags = kVideo_EnableVideo;
|
||||
// video size
|
||||
switch (scr_flags % 10) {
|
||||
case 1: flags |= kVideo_Stretch; break;
|
||||
default: break;
|
||||
}
|
||||
// audio option
|
||||
switch ((scr_flags % 100) / 10) {
|
||||
case 1: flags |= kVideo_KeepGameAudio; break;
|
||||
case 2: flags |= kVideo_EnableAudio | kVideo_KeepGameAudio; break;
|
||||
default: flags |= kVideo_EnableAudio; break;
|
||||
}
|
||||
|
||||
// if game audio is disabled, then don't play any sound on the video either
|
||||
if (!_GP(usetup).audio_enabled)
|
||||
flags &= ~kVideo_EnableAudio;
|
||||
|
||||
if (_G(loaded_game_file_version) < kGameVersion_360_16)
|
||||
flags |= kVideo_LegacyFrameSize;
|
||||
|
||||
pause_sound_if_necessary_and_play_video(name, flags, static_cast<VideoSkipType>(skip));
|
||||
}
|
||||
|
||||
#ifndef AGS_NO_VIDEO_PLAYER
|
||||
|
||||
void pause_sound_if_necessary_and_play_video(const char *name, int flags, VideoSkipType skip) {
|
||||
// Save the game audio parameters, in case we stop these
|
||||
int musplaying = _GP(play).cur_music_number, i;
|
||||
int ambientWas[MAX_GAME_CHANNELS]{ 0 };
|
||||
for (i = NUM_SPEECH_CHANS; i < _GP(game).numGameChannels; i++)
|
||||
ambientWas[i] = _GP(ambient)[i].channel;
|
||||
|
||||
// Optionally stop the game audio
|
||||
if ((flags & kVideo_KeepGameAudio) == 0) {
|
||||
stop_all_sound_and_music();
|
||||
}
|
||||
|
||||
char *filename = ags_strdup(name);
|
||||
bool play_success = false;
|
||||
bool wmv = false;
|
||||
|
||||
if (strlen(filename) > 3) {
|
||||
char *file_ext = &(filename[strlen(filename) - 3]);
|
||||
if ((ags_stricmp(file_ext, "wmv") == 0) || (ags_stricmp(file_ext, "wfl") == 0) || (ags_stricmp(file_ext, "cfg") == 0)) {
|
||||
// WMV is not supported, so let's look for reencoded videos
|
||||
debug("Attempt to load unsupported WMV file - will look for reencoded equivalents");
|
||||
strncpy(file_ext, "ogv", 4);
|
||||
wmv = true;
|
||||
}
|
||||
|
||||
if (ags_stricmp(file_ext, "ogv") == 0) {
|
||||
if (wmv)
|
||||
debug(0, "Looking for '%s'", filename);
|
||||
play_success = play_theora_video(filename, flags, skip, !wmv);
|
||||
if (!play_success && wmv)
|
||||
strncpy(file_ext, "mpg", 4);
|
||||
}
|
||||
|
||||
if (!play_success && (ags_stricmp(file_ext, "mpg") == 0)) {
|
||||
if (wmv)
|
||||
debug(0, "Looking for '%s'", filename);
|
||||
play_success = play_mpeg_video(filename, flags, skip, !wmv);
|
||||
if (!play_success && wmv)
|
||||
strncpy(file_ext, "avi", 4);
|
||||
}
|
||||
|
||||
if (!play_success && (ags_stricmp(file_ext, "avi") == 0)) {
|
||||
if (wmv)
|
||||
debug(0, "Looking for '%s'", filename);
|
||||
play_success = play_avi_video(filename, flags, skip, !wmv);
|
||||
if (!play_success && wmv) {
|
||||
warning("No suitable equivalent found, skipping %s", name);
|
||||
Display("WMV files are not supported!\nPlease convert %s\nto a suitable format (OGV/MPG). \nConsult ScummVM wiki for details.\n\nThe game will now continue.", name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!play_success && !wmv) {
|
||||
// Unsure what the video type is, so try each in turn
|
||||
if (!play_avi_video(name, flags, skip, false) &&
|
||||
!play_mpeg_video(name, flags, skip, false) &&
|
||||
!play_theora_video(name, flags, skip, false)) {
|
||||
Display("Unsupported video '%s'", name);
|
||||
}
|
||||
}
|
||||
|
||||
// Restore the game audio if we stopped them before the video playback
|
||||
if ((flags & kVideo_KeepGameAudio) == 0) {
|
||||
update_music_volume();
|
||||
if (musplaying >= 0)
|
||||
newmusic(musplaying);
|
||||
for (i = NUM_SPEECH_CHANS; i < _GP(game).numGameChannels; i++) {
|
||||
if (ambientWas[i] > 0)
|
||||
PlayAmbientSound(ambientWas[i], _GP(ambient)[i].num,
|
||||
_GP(ambient)[i].vol, _GP(ambient)[i].x, _GP(ambient)[i].y);
|
||||
}
|
||||
}
|
||||
|
||||
free(filename);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void pause_sound_if_necessary_and_play_video(const char *name, int flags, VideoSkipType skip) {
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
} // namespace AGS3
|
||||
Reference in New Issue
Block a user