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engines/ags/engine/ac/global_translation.cpp
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75
engines/ags/engine/ac/global_translation.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/shared/ac/common.h"
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#include "ags/engine/ac/display.h"
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#include "ags/engine/ac/game_state.h"
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#include "ags/engine/ac/global_translation.h"
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#include "ags/engine/ac/string.h"
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#include "ags/engine/ac/translation.h"
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#include "ags/engine/platform/base/ags_platform_driver.h"
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#include "ags/plugins/ags_plugin_evts.h"
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#include "ags/plugins/plugin_engine.h"
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#include "ags/shared/util/memory.h"
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#include "ags/engine/ac/string.h"
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#include "ags/globals.h"
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namespace AGS3 {
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using namespace AGS::Shared::Memory;
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const char *get_translation(const char *text) {
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if (text == nullptr)
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quit("!Null string supplied to CheckForTranslations");
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_G(source_text_length) = GetTextDisplayLength(text);
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#if AGS_PLATFORM_64BIT
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// check if a plugin wants to translate it - if so, return that
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// TODO: plugin API is currently strictly 32-bit, so this may break on 64-bit systems
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char *plResult = Int32ToPtr<char>(pl_run_plugin_hooks(AGSE_TRANSLATETEXT, PtrToInt32(text)));
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if (plResult) {
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return plResult;
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}
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#endif
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const auto &transtree = get_translation_tree();
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const auto it = transtree.find(String::Wrapper(text));
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if (it != transtree.end())
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return it->_value.GetCStr();
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// return the original text
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return text;
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}
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int IsTranslationAvailable() {
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if (get_translation_tree().size() > 0)
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return 1;
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return 0;
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}
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int GetTranslationName(char *buffer) {
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VALIDATE_STRING(buffer);
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snprintf(buffer, MAX_MAXSTRLEN, "%s", get_translation_name().GetCStr());
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return IsTranslationAvailable();
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}
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} // namespace AGS3
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