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engines/ags/engine/ac/global_room.h
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engines/ags/engine/ac/global_room.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_GLOBAL_ROOM_H
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#define AGS_ENGINE_AC_GLOBAL_ROOM_H
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namespace AGS3 {
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void SetAmbientTint(int red, int green, int blue, int opacity, int luminance);
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void SetAmbientLightLevel(int light_level);
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void NewRoom(int nrnum);
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void NewRoomEx(int nrnum, int newx, int newy);
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void NewRoomNPC(int charid, int nrnum, int newx, int newy);
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void ResetRoom(int nrnum);
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int HasPlayerBeenInRoom(int roomnum);
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void CallRoomScript(int value);
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int HasBeenToRoom(int roomnum);
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void GetRoomPropertyText(const char *property, char *bufer);
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void SetBackgroundFrame(int frnum);
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int GetBackgroundFrame();
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} // namespace AGS3
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#endif
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