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engines/ags/engine/ac/global_label.cpp
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72
engines/ags/engine/ac/global_label.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/engine/ac/global_label.h"
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#include "ags/shared/ac/common.h"
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#include "ags/shared/ac/game_setup_struct.h"
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#include "ags/engine/ac/label.h"
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#include "ags/engine/ac/string.h"
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#include "ags/shared/gui/gui_main.h"
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namespace AGS3 {
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using namespace AGS::Shared;
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void SetLabelColor(int guin, int objn, int colr) {
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if ((guin < 0) || (guin >= _GP(game).numgui))
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quit("!SetLabelColor: invalid GUI number");
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if ((objn < 0) || (objn >= _GP(guis)[guin].GetControlCount()))
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quit("!SetLabelColor: invalid object number");
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if (_GP(guis)[guin].GetControlType(objn) != kGUILabel)
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quit("!SetLabelColor: specified control is not a label");
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GUILabel *guil = (GUILabel *)_GP(guis)[guin].GetControl(objn);
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Label_SetColor(guil, colr);
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}
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void SetLabelText(int guin, int objn, const char *newtx) {
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VALIDATE_STRING(newtx);
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if ((guin < 0) || (guin >= _GP(game).numgui))
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quit("!SetLabelText: invalid GUI number");
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if ((objn < 0) || (objn >= _GP(guis)[guin].GetControlCount()))
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quit("!SetLabelTexT: invalid object number");
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if (_GP(guis)[guin].GetControlType(objn) != kGUILabel)
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quit("!SetLabelText: specified control is not a label");
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GUILabel *guil = (GUILabel *)_GP(guis)[guin].GetControl(objn);
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Label_SetText(guil, newtx);
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}
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void SetLabelFont(int guin, int objn, int fontnum) {
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if ((guin < 0) || (guin >= _GP(game).numgui))
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quit("!SetLabelFont: invalid GUI number");
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if ((objn < 0) || (objn >= _GP(guis)[guin].GetControlCount()))
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quit("!SetLabelFont: invalid object number");
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if (_GP(guis)[guin].GetControlType(objn) != kGUILabel)
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quit("!SetLabelFont: specified control is not a label");
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GUILabel *guil = (GUILabel *)_GP(guis)[guin].GetControl(objn);
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Label_SetFont(guil, fontnum);
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}
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} // namespace AGS3
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