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engines/ags/engine/ac/global_gui.h
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62
engines/ags/engine/ac/global_gui.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_GLOBAL_GUI_H
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#define AGS_ENGINE_AC_GLOBAL_GUI_H
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namespace AGS3 {
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// IsGUIOn tells whether GUI is actually displayed on screen right now
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int IsGUIOn(int guinum);
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// This is an internal script function, and is undocumented.
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// It is used by the editor's automatic macro generation.
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// TODO: find out how relevant this comment is?
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int FindGUIID(const char *GUIName);
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// Sets GUI visible property on
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void InterfaceOn(int ifn);
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// Sets GUI visible property off
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void InterfaceOff(int ifn);
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void CentreGUI(int ifn);
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int GetTextWidth(const char *text, int fontnum);
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int GetTextHeight(const char *text, int fontnum, int width);
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int GetFontHeight(int fontnum);
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int GetFontLineSpacing(int fontnum);
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void SetGUIBackgroundPic(int guin, int slotn);
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void DisableInterface();
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void EnableInterface();
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// Returns 1 if user interface is enabled, 0 if disabled
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int IsInterfaceEnabled();
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// pass trans=0 for fully solid, trans=100 for fully transparent
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void SetGUITransparency(int ifn, int trans);
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void SetGUIClickable(int guin, int clickable);
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void SetGUIZOrder(int guin, int z);
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void SetGUISize(int ifn, int widd, int hitt);
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void SetGUIPosition(int ifn, int xx, int yy);
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void SetGUIObjectSize(int ifn, int objn, int newwid, int newhit);
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void SetGUIObjectEnabled(int guin, int objn, int enabled);
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void SetGUIObjectPosition(int guin, int objn, int xx, int yy);
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int GetGUIObjectAt(int xx, int yy);
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int GetGUIAt(int xx, int yy);
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void SetTextWindowGUI(int guinum);
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} // namespace AGS3
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#endif
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