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engines/ags/engine/ac/global_drawing_surface.h
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engines/ags/engine/ac/global_drawing_surface.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_GLOBAL_DRAWING_SURFACE_H
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#define AGS_ENGINE_AC_GLOBAL_DRAWING_SURFACE_H
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namespace AGS3 {
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void RawSaveScreen();
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// RawRestoreScreen: copy backup bitmap back to screen; we
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// deliberately don't free the Shared::Bitmap *cos they can multiple restore
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// and it gets freed on room exit anyway
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void RawRestoreScreen();
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// Restores the backup bitmap, but tints it to the specified level
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void RawRestoreScreenTinted(int red, int green, int blue, int opacity);
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void RawDrawFrameTransparent(int frame, int translev);
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void RawClear(int clr);
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void RawSetColor(int clr);
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void RawSetColorRGB(int red, int grn, int blu);
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void RawPrint(int xx, int yy, const char *text);
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void RawPrintMessageWrapped(int xx, int yy, int wid, int font, int msgm);
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void RawDrawImageCore(int xx, int yy, int slot, int alpha = 0xFF);
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void RawDrawImage(int xx, int yy, int slot);
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void RawDrawImageOffset(int xx, int yy, int slot);
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void RawDrawImageTransparent(int xx, int yy, int slot, int opacity);
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void RawDrawImageResized(int xx, int yy, int gotSlot, int width, int height);
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void RawDrawLine(int fromx, int fromy, int tox, int toy);
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void RawDrawCircle(int xx, int yy, int rad);
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void RawDrawRectangle(int x1, int y1, int x2, int y2);
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void RawDrawTriangle(int x1, int y1, int x2, int y2, int x3, int y3);
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} // namespace AGS3
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#endif
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