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engines/ags/engine/ac/global_button.cpp
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111
engines/ags/engine/ac/global_button.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/engine/ac/global_button.h"
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#include "ags/shared/ac/common.h"
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#include "ags/engine/ac/button.h"
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#include "ags/shared/ac/game_setup_struct.h"
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#include "ags/engine/ac/string.h"
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#include "ags/shared/gui/gui_main.h"
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#include "ags/shared/gui/gui_button.h"
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namespace AGS3 {
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using namespace AGS::Shared;
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void SetButtonText(int guin, int objn, const char *newtx) {
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VALIDATE_STRING(newtx);
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if ((guin < 0) || (guin >= _GP(game).numgui))
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quit("!SetButtonText: invalid GUI number");
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if ((objn < 0) || (objn >= _GP(guis)[guin].GetControlCount()))
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quit("!SetButtonText: invalid object number");
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if (_GP(guis)[guin].GetControlType(objn) != kGUIButton)
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quit("!SetButtonText: specified control is not a button");
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GUIButton *guil = (GUIButton *)_GP(guis)[guin].GetControl(objn);
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Button_SetText(guil, newtx);
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}
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void AnimateButton(int guin, int objn, int view, int loop, int speed, int repeat) {
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if ((guin < 0) || (guin >= _GP(game).numgui))
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quit("!AnimateButton: invalid GUI number");
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if ((objn < 0) || (objn >= _GP(guis)[guin].GetControlCount()))
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quit("!AnimateButton: invalid object number");
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if (_GP(guis)[guin].GetControlType(objn) != kGUIButton)
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quit("!AnimateButton: specified control is not a button");
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Button_Animate4((GUIButton *)_GP(guis)[guin].GetControl(objn), view, loop, speed, repeat);
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}
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int GetButtonPic(int guin, int objn, int ptype) {
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if ((guin < 0) || (guin >= _GP(game).numgui))
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quit("!GetButtonPic: invalid GUI number");
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if ((objn < 0) || (objn >= _GP(guis)[guin].GetControlCount()))
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quit("!GetButtonPic: invalid object number");
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if (_GP(guis)[guin].GetControlType(objn) != kGUIButton)
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quit("!GetButtonPic: specified control is not a button");
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if ((ptype < 0) || (ptype > 3))
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quit("!GetButtonPic: invalid pic type");
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GUIButton *guil = (GUIButton *)_GP(guis)[guin].GetControl(objn);
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if (ptype == 0) {
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// currently displayed pic
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if (guil->GetCurrentImage() < 0)
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return guil->GetNormalImage();
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return guil->GetCurrentImage();
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} else if (ptype == 1) {
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// nomal pic
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return guil->GetNormalImage();
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} else if (ptype == 2) {
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// mouseover pic
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return guil->GetMouseOverImage();
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} else { // pushed pic
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return guil->GetPushedImage();
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}
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}
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void SetButtonPic(int guin, int objn, int ptype, int slotn) {
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if ((guin < 0) || (guin >= _GP(game).numgui))
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quit("!SetButtonPic: invalid GUI number");
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if ((objn < 0) || (objn >= _GP(guis)[guin].GetControlCount()))
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quit("!SetButtonPic: invalid object number");
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if (_GP(guis)[guin].GetControlType(objn) != kGUIButton)
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quit("!SetButtonPic: specified control is not a button");
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if ((ptype < 1) || (ptype > 3))
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quit("!SetButtonPic: invalid pic type");
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GUIButton *guil = (GUIButton *)_GP(guis)[guin].GetControl(objn);
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if (ptype == 1) {
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Button_SetNormalGraphic(guil, slotn);
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} else if (ptype == 2) {
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// mouseover pic
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Button_SetMouseOverGraphic(guil, slotn);
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} else { // pushed pic
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Button_SetPushedGraphic(guil, slotn);
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}
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}
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} // namespace AGS3
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