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engines/ags/engine/ac/game_setup.cpp
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54
engines/ags/engine/ac/game_setup.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/engine/ac/game_setup.h"
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namespace AGS3 {
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GameSetup::GameSetup() {
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local_user_conf = false;
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audio_enabled = true;
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no_speech_pack = false;
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textheight = 0;
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enable_antialiasing = false;
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disable_exception_handling = false;
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mouse_auto_lock = false;
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override_script_os = -1;
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override_multitasking = -1;
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override_upscale = false;
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mouse_speed = 1.f;
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mouse_ctrl_when = kMouseCtrl_Fullscreen;
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mouse_ctrl_enabled = true;
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mouse_speed_def = kMouseSpeed_CurrentDisplay;
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RenderAtScreenRes = false;
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clear_cache_on_room_change = false;
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load_latest_save = false;
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rotation = kScreenRotation_Unlocked;
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show_fps = false;
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Screen.Params.RefreshRate = 0;
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Screen.Params.VSync = false;
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Screen.Windowed = false;
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Screen.FsGameFrame = kFrame_Proportional;
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Screen.WinGameFrame = kFrame_Round;
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}
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} // namespace AGS3
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